Searched refs:reloadedShaders_ (Results 1 – 2 of 2) sorted by relevance
490 BASE_NS::vector<RenderHandle> reloadedShaders_; variable
750 std::swap(reloadedShadersForBackend_, reloadedShaders_); in HandlePendingAllocations()751 reloadedShaders_.clear(); in HandlePendingAllocations()1648 reloadedShaders_.push_back(iter->second); in ReloadShaderFile()