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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp53 RenderPass ConvertToLowLevelRenderPass(const RenderPassWithHandleReference& renderPassInput) in ConvertToLowLevelRenderPass() argument
56 rp.subpassDesc = renderPassInput.subpassDesc; in ConvertToLowLevelRenderPass()
57 rp.subpassStartIndex = renderPassInput.subpassStartIndex; in ConvertToLowLevelRenderPass()
59 …PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT, renderPassInput.renderPassDesc.attachmen… in ConvertToLowLevelRenderPass()
62renderPassInput.renderPassDesc.attachments, sizeof(renderPassInput.renderPassDesc.attachments)); in ConvertToLowLevelRenderPass()
63 rp.renderPassDesc.renderArea = renderPassInput.renderPassDesc.renderArea; in ConvertToLowLevelRenderPass()
64 rp.renderPassDesc.subpassCount = renderPassInput.renderPassDesc.subpassCount; in ConvertToLowLevelRenderPass()
66 …rp.renderPassDesc.attachmentHandles[idx] = renderPassInput.renderPassDesc.attachmentHandles[idx].G… in ConvertToLowLevelRenderPass()