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Searched refs:resolveAttachmentIndices (Results 1 – 15 of 15) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/rendernodegraphs/
H A Dcore3d_rng_cam_scene_hdrp_msaa.rng98 "resolveAttachmentIndices": []
132 "resolveAttachmentIndices": []
173 "resolveAttachmentIndices": [ 2 ]
H A Dcore3d_rng_cam_scene_hdrp_msaa_depth.rng108 "resolveAttachmentIndices": []
147 "resolveAttachmentIndices": []
194 "resolveAttachmentIndices": [ 2 ],
H A Dcore3d_rng_cam_scene_lwrp_msaa.rng177 "resolveAttachmentIndices": [ 2 ]
H A Dcore3d_rng_reflection_cam_scene_msaa.rng169 "resolveAttachmentIndices": [ 2 ]
H A Dcore3d_rng_cam_scene_lwrp_msaa_depth.rng198 "resolveAttachmentIndices": [ 2 ],
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp172 rp.resolveAttachmentIndices = renderPass.resolveAttachmentIndices; in CreateInputRenderPass()
301 … spDesc.resolveAttachmentCount = static_cast<uint32_t>(renderPass.resolveAttachmentIndices.size()); in CreateRenderPass()
325 spDesc.resolveAttachmentIndices[idx] = renderPass.resolveAttachmentIndices[idx]; in CreateRenderPass()
H A Drender_node_parser_util.cpp395 … getAttachmentIndices("resolveAttachmentIndices", *sp, renderPass.resolveAttachmentIndices); in ParseRenderpass()
H A Drender_command_list.cpp142 … subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()
1087 const uint32_t attachmentIndex = subpassRef.resolveAttachmentIndices[idx]; in ProcessResolveAttachments()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp214 if (sb.resolveAttachmentIndices[0U] < static_cast<uint32_t>(images.size())) { in IsDefaultResolve()
215 if (const GpuImageGLES* color = images[sb.resolveAttachmentIndices[0]].image; color) { in IsDefaultResolve()
518 const uint32_t ci = sb.resolveAttachmentIndices[idx]; in GenerateResolveFBO()
589 …auto resolveAttachmentIndices = array_view(pos->resolveAttachmentIndices, pos->resolveAttachmentCo… in MapColorAttachments() local
606 const auto resolve = exchange(resolveAttachmentIndices[i], EMPTY_ATTACHMENT); in MapColorAttachments()
659 if (i->resolveAttachmentIndices[resolveCount - 1] != EMPTY_ATTACHMENT) { in UpdateSubpassAttachments()
H A Drender_backend_gles.cpp1397 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h230 BASE_NS::vector<uint32_t> resolveAttachmentIndices; member
355 BASE_NS::vector<uint32_t> resolveAttachmentIndices; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp54 …seed, subpass.resolveAttachmentIndices, subpass.resolveAttachmentIndices + subpass.resolveAttachme… in hash()
H A Dpipeline_create_functions_vk.cpp307 CreateAttachmentReferences(subpassDesc.resolveAttachmentIndices, layouts, in CreateRenderPassCombined()
491 …CreateAttachmentReferences2(subpassDesc.resolveAttachmentIndices, layouts, compatibilityAttachment… in CreateRenderPassCombined2()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp319 … CloneData(firstSubpass.resolveAttachmentIndices, sizeof(firstSubpass.resolveAttachmentIndices), in UpdateMultiRenderCommandListRenderPasses()
320 … finalSubpass.resolveAttachmentIndices, sizeof(uint32_t) * firstSubpass.resolveAttachmentCount); in UpdateMultiRenderCommandListRenderPasses()
326 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses()
333 …const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[firstSubpass.depthResolveAttachme… in UpdateMultiRenderCommandListRenderPasses()
861 …array_view(subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount), rc.renderPassD… in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1050 uint32_t resolveAttachmentIndices[PipelineStateConstants::MAX_RESOLVE_ATTACHMENT_COUNT] {};