Searched refs:seekPosition (Results 1 – 5 of 5) sorted by relevance
43 void PlayerCallbackTest::SetSeekPosition(int32_t seekPosition) in SetSeekPosition() argument45 seekPosition_ = seekPosition; in SetSeekPosition()471 int32_t seekPosition = 0; in SeekPrepare() local475 seekPosition = 0; in SeekPrepare()477 seekPosition = duration; in SeekPrepare()479 seekPosition = mseconds; in SeekPrepare()481 callback_->SetSeekPosition(seekPosition); in SeekPrepare()
45 int32_t seekPosition = 0; member
484 … MEDIA_LOGD("seek position %{public}d, seekmode %{public}d", asyncContext->seekPosition, seekMode); in ProcessWork()485 ret = player->Seek(asyncContext->seekPosition, seekMode); in ProcessWork()775 (void)napi_get_value_int32(env, args[0], &asyncContext->seekPosition); // timeMs: number in Seek()776 if (asyncContext->seekPosition < 0) { in Seek()
989 int64_t seekPosition = -1; in DoPreparedSwitchAction() local991 seekPosition = preparedAction_.seekPosition_; in DoPreparedSwitchAction()995 if (seekPosition > -1) { in DoPreparedSwitchAction()996 SeekInternal(seekPosition); // seek after switch ok in DoPreparedSwitchAction()
95 void SetSeekPosition(int32_t seekPosition);