Searched refs:shaderMappings_ (Results 1 – 2 of 2) sorted by relevance
447 PLUGIN_ASSERT(shaderMappings_.clientData.size() == shaderMappings_.nameData.size()); in CreateClientData()477 shaderMappings_.nameData.push_back({}); in CreateClientData()554 PLUGIN_ASSERT(shaderMappings_.clientData.size() == shaderMappings_.nameData.size()); in Create()839 return shaderMappings_.clientData[index].rhr; in GetShaderHandle()857 return shaderMappings_.clientData[index].rhr; in GetShaderHandle()1163 auto& mappings = shaderMappings_; in GetVertexInputDeclarationHandleByShaderHandle()1272 auto& mappings = shaderMappings_; in GetPipelineLayoutHandleByShaderHandle()1682 PLUGIN_ASSERT(shaderMappings_.clientData.size() == shaderMappings_.nameData.size()); in DestroyShader()1705 auto& mappings = shaderMappings_; in DestroyShader()1871 for (const auto& ref : shaderMappings_.clientData) { in GetShaders()[all …]
350 GraphicsMappings shaderMappings_; variable