Searched refs:shaderModule (Results 1 – 6 of 6) sorted by relevance
39 VkShaderModule shaderModule { VK_NULL_HANDLE }; in CreateShaderModule() local53 &shaderModule)); // pShaderModule in CreateShaderModule()55 return shaderModule; in CreateShaderModule()102 plat_.shaderModule = CreateShaderModule(vkDevice, createInfo.spvData); in ShaderModuleVk()111 if (plat_.shaderModule != VK_NULL_HANDLE) { in ~ShaderModuleVk()113 plat_.shaderModule, // shaderModule in ~ShaderModuleVk()
53 plat_.vert = ((const ShaderModulePlatformDataVk&)mod.GetPlatformData()).shaderModule; in RENDER_BEGIN_NAMESPACE()66 plat_.frag = ((const ShaderModulePlatformDataVk&)mod.GetPlatformData()).shaderModule; in RENDER_BEGIN_NAMESPACE()101 plat_.comp = ((const ShaderModulePlatformDataVk&)mod.GetPlatformData()).shaderModule; in GpuComputeProgramVk()
32 VkShaderModule shaderModule { VK_NULL_HANDLE };
545 const VkShaderModule shaderModule = platData.comp; in ComputePipelineStateObjectVk() local575 shaderModule, // module in ComputePipelineStateObjectVk()
759 ShaderModule* shaderModule = GetShaderModule(ref.computeModuleIndex); in HandlePendingShaders() local760 if (shaderModule) { in HandlePendingShaders()764 computeShaders_[arrayIndex] = { device_.CreateGpuComputeProgram({ shaderModule }), in HandlePendingShaders()768 …computeShaders_.push_back({ device_.CreateGpuComputeProgram({ shaderModule }), ref.pipelineLayoutI… in HandlePendingShaders()773 if (!shaderModule) { in HandlePendingShaders()
434 BASE_NS::unique_ptr<ShaderModule> shaderModule; member