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Searched refs:shaderPlHandle (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp2052 … const RenderHandle shaderPlHandle = GetPipelineLayoutHandleByShaderHandle(rhs).GetHandle(); in GetCompatibilityFlags() local
2053 if (RenderHandleUtil::IsValid(shaderPlHandle)) { in GetCompatibilityFlags()
2054 const PipelineLayout shaderPl = GetPipelineLayout(shaderPlHandle); in GetCompatibilityFlags()