Searched refs:shaderProgram (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/docs/zh-cn/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 156 const shaderProgram = gl.createProgram(); 157 gl.attachShader(shaderProgram, vertexShader); 158 gl.attachShader(shaderProgram, fragmentShader); 159 gl.linkProgram(shaderProgram); 161 if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { 164 gl.getProgramInfoLog(shaderProgram), 168 return shaderProgram; 198 program: shaderProgram, 200 vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"), 203 projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"), [all …]
|
/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/ |
H A D | opengles.md | 189 shaderProgram = glCreateProgram(); 190 glAttachShader(shaderProgram, vertexShader); 191 glAttachShader(shaderProgram, fragmentShader); 192 glLinkProgram(shaderProgram); 195 glUseProgram(shaderProgram); 635 GLuint vertexShader, fragmentShader, shaderProgram; 647 shaderProgram = glCreateProgram(); 648 glAttachShader(shaderProgram, vertexShader); 649 glAttachShader(shaderProgram, fragmentShader); 650 glLinkProgram(shaderProgram); [all …]
|
/ohos5.0/docs/en/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 152 const shaderProgram = gl.createProgram(); 153 gl.attachShader(shaderProgram, vertexShader); 154 gl.attachShader(shaderProgram, fragmentShader); 155 gl.linkProgram(shaderProgram); 157 if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { 160 gl.getProgramInfoLog(shaderProgram), 164 return shaderProgram; 194 program: shaderProgram, 196 vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"), 199 projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"), [all …]
|
/ohos5.0/docs/en/application-dev/reference/native-lib/ |
H A D | opengles.md | 189 shaderProgram = glCreateProgram(); 190 glAttachShader(shaderProgram, vertexShader); 191 glAttachShader(shaderProgram, fragmentShader); 192 glLinkProgram(shaderProgram); 195 glUseProgram(shaderProgram); 640 GLuint vertexShader, fragmentShader, shaderProgram; 652 shaderProgram = glCreateProgram(); 653 glAttachShader(shaderProgram, vertexShader); 654 glAttachShader(shaderProgram, fragmentShader); 655 glLinkProgram(shaderProgram); [all …]
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 442 BASE_NS::unique_ptr<GpuShaderProgram> shaderProgram; member
|