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Searched refs:shaderToIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h456 BASE_NS::unordered_map<RenderHandle, uint32_t> shaderToIndex; member
462 BASE_NS::unordered_map<RenderHandle, uint32_t> shaderToIndex; member
H A Dshader_manager.cpp575 pl_.shaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create()
578 shaderVid_.shaderToIndex[clientHandle] = createInfo.vertexInputDeclarationIndex; in Create()
1771 eraseIndexData(pl_.shaderToIndex, index); in DestroyPipelineLayout()
1790 eraseIndexData(shaderVid_.shaderToIndex, index); in DestroyVertexInputDeclaration()