Searched refs:shaderToIndex (Results 1 – 2 of 2) sorted by relevance
456 BASE_NS::unordered_map<RenderHandle, uint32_t> shaderToIndex; member462 BASE_NS::unordered_map<RenderHandle, uint32_t> shaderToIndex; member
575 pl_.shaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create()578 shaderVid_.shaderToIndex[clientHandle] = createInfo.vertexInputDeclarationIndex; in Create()1771 eraseIndexData(pl_.shaderToIndex, index); in DestroyPipelineLayout()1790 eraseIndexData(shaderVid_.shaderToIndex, index); in DestroyVertexInputDeclaration()