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Searched refs:shaderVid_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1168 return shaderVid_.rhr[vidIndex]; in GetVertexInputDeclarationHandleByShaderHandle()
1183 … if (const auto iter = shaderVid_.nameToIndex.find(path); iter != shaderVid_.nameToIndex.cend()) { in GetVertexInputDeclarationHandle()
1185 return shaderVid_.rhr[iter->second]; in GetVertexInputDeclarationHandle()
1198 const auto& ref = shaderVid_.data[index]; in GetVertexInputDeclarationView()
1223 …if (auto nameIter = shaderVid_.nameToIndex.find(createInfo.path); nameIter != shaderVid_.nameToInd… in CreateVertexInputDeclaration()
1236 shaderVid_.rhr.push_back( in CreateVertexInputDeclaration()
1261 return shaderVid_.rhr[arrayIndex]; in CreateVertexInputDeclaration()
1779 shaderVid_.rhr[index] = {}; in DestroyVertexInputDeclaration()
1780 shaderVid_.data[index] = {}; in DestroyVertexInputDeclaration()
1906 vids.reserve(shaderVid_.rhr.size()); in GetVertexInputDeclarations()
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H A Dshader_manager.h464 VID shaderVid_; variable