Searched refs:shadingRateTexelSize (Results 1 – 8 of 8) sorted by relevance
190 shadingRateTexelSizes_.push_back(GetClampedShadingRateTexelSize(ref.shadingRateTexelSize)); in InitNode()223 const Size2D shadingRateTexelSize = shadingRateTexelSizes_[idx]; in PreExecuteFrame() local225 … static_cast<uint32_t>(Math::ceil(float(descRef.width) / float(shadingRateTexelSize.width))); in PreExecuteFrame()227 … static_cast<uint32_t>(Math::ceil(float(descRef.height) / float(shadingRateTexelSize.height))); in PreExecuteFrame()241 Size2D RenderNodeCreateGpuImages::GetClampedShadingRateTexelSize(const Size2D& shadingRateTexelSize) in GetClampedShadingRateTexelSize() argument244 if ((shadingRateTexelSize.width > 1u) || (shadingRateTexelSize.height > 1u)) { in GetClampedShadingRateTexelSize()255 srts = LocalClamp(shadingRateTexelSize, fsrProps.minFragmentShadingRateAttachmentTexelSize, in GetClampedShadingRateTexelSize()
68 Size2D GetClampedShadingRateTexelSize(const Size2D& shadingRateTexelSize);
240 Size2D shadingRateTexelSize { 1u, 1u };366 Size2D shadingRateTexelSize { 1u, 1u };437 Size2D shadingRateTexelSize { 1u, 1u };
176 rp.shadingRateTexelSize = renderPass.shadingRateTexelSize; in CreateInputRenderPass()315 spDesc.shadingRateTexelSize = renderPass.shadingRateTexelSize; in CreateRenderPass()
312 context.data.shadingRateTexelSize.width = pos->array_[0].as_number<uint32_t>(); in FromJson()313 context.data.shadingRateTexelSize.height = pos->array_[1].as_number<uint32_t>(); in FromJson()400 … renderPass.shadingRateTexelSize.width = pos->array_[0].as_number<uint32_t>(); in ParseRenderpass()401 … renderPass.shadingRateTexelSize.height = pos->array_[1].as_number<uint32_t>(); in ParseRenderpass()
43 "shadingRateTexelSize": [ 1, 1 ]
1074 Size2D shadingRateTexelSize { 1u, 1u };
512 …nst Size2D srats = ClampShadingRateAttachmentTexelSize(deviceVk, subpassDesc.shadingRateTexelSize); in CreateRenderPassCombined2()