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Searched refs:signalSemaphoreCount (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp503 uint32_t signalSemaphoreCount = 0u; in RenderProcessSubmitCommandLists() local
526 … semaphores[signalSemaphoreCount++] = gs->GetPlatformData().semaphore; in RenderProcessSubmitCommandLists()
537 … semaphores[signalSemaphoreCount++] = commandBufferSubmitter_.presentationWaitSemaphore; in RenderProcessSubmitCommandLists()
542 … if ((signalSemaphoreCount < maxSignalSemaphoreCount) && swapRef.config.gpuSemaphoreHandle) { in RenderProcessSubmitCommandLists()
543 semaphores[signalSemaphoreCount++] = in RenderProcessSubmitCommandLists()
548 semaphores[signalSemaphoreCount++] = cmdSubmitterRef.semaphore; in RenderProcessSubmitCommandLists()
550 PLUGIN_ASSERT(signalSemaphoreCount <= maxSignalSemaphoreCount); in RenderProcessSubmitCommandLists()
560 signalSemaphoreCount, // signalSemaphoreCount in RenderProcessSubmitCommandLists()
561 (signalSemaphoreCount == 0) ? nullptr : semaphores, // pSignalSemaphores in RenderProcessSubmitCommandLists()