Searched refs:signalSemaphoreCount (Results 1 – 1 of 1) sorted by relevance
503 uint32_t signalSemaphoreCount = 0u; in RenderProcessSubmitCommandLists() local526 … semaphores[signalSemaphoreCount++] = gs->GetPlatformData().semaphore; in RenderProcessSubmitCommandLists()537 … semaphores[signalSemaphoreCount++] = commandBufferSubmitter_.presentationWaitSemaphore; in RenderProcessSubmitCommandLists()542 … if ((signalSemaphoreCount < maxSignalSemaphoreCount) && swapRef.config.gpuSemaphoreHandle) { in RenderProcessSubmitCommandLists()543 semaphores[signalSemaphoreCount++] = in RenderProcessSubmitCommandLists()548 semaphores[signalSemaphoreCount++] = cmdSubmitterRef.semaphore; in RenderProcessSubmitCommandLists()550 PLUGIN_ASSERT(signalSemaphoreCount <= maxSignalSemaphoreCount); in RenderProcessSubmitCommandLists()560 signalSemaphoreCount, // signalSemaphoreCount in RenderProcessSubmitCommandLists()561 (signalSemaphoreCount == 0) ? nullptr : semaphores, // pSignalSemaphores in RenderProcessSubmitCommandLists()