Searched refs:sleep_ (Results 1 – 6 of 6) sorted by relevance
115 int64_t delta = render - sleep_ - elapse; in SmoothFeeding()118 sleep_ = interval - elapse; in SmoothFeeding()194 if (delta_ > adjustThre && sleep_ > 0) { in AdjustSleepTime()195 int64_t sleep = sleep_ - adjustThre; in AdjustSleepTime()196 delta_ -= (sleep < 0) ? sleep_ : adjustThre; in AdjustSleepTime()197 sleep_ = sleep; in AdjustSleepTime()200 sleep_ += delta_; in AdjustSleepTime()210 int64_t offset = timeStamp - sleep_ - clock; in SyncClock()212 sleep_ += offset; in SyncClock()215 if (sleep_ < 0) { in SyncClock()[all …]
325 sleep_ = 0; in InitTime()466 sleep_ = sleep; in CalSleepTime()469 sleep_ += delta_; in CalSleepTime()482 if (sleep_ > sleepThre_) { in SyncClock()483 sleep_ = sleepThre_; in SyncClock()486 if (sleep_ < 0) { in SyncClock()487 sleep_ = 0; in SyncClock()508 int64_t vcts = (sleep_ > 0) ? (vTimeStamp - sleep_) : vTimeStamp; in HandleSmoothTime()514 sleep_ += offset; in HandleSmoothTime()516 offset, sleep_); in HandleSmoothTime()[all …]
223 controller->sleep_ = 1;226 controller->sleep_ = -1;232 controller->sleep_ = 1;
104 int64_t sleep_ = 0; variable
182 smoother->sleep_ = FRAME_INTERVAL;
188 int64_t sleep_ = 0; variable