Home
last modified time | relevance | path

Searched refs:spDesc (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp297 auto& spDesc = rp.subpassDesc; in CreateRenderPass() local
304spDesc.depthAttachmentIndex = (spDesc.depthAttachmentCount > 0) ? renderPass.depthAttachmentIndex … in CreateRenderPass()
306 spDesc.depthResolveAttachmentIndex = in CreateRenderPass()
308 spDesc.depthResolveModeFlagBit = renderPass.depthResolveModeFlagBit; in CreateRenderPass()
311 spDesc.fragmentShadingRateAttachmentCount = in CreateRenderPass()
313 spDesc.fragmentShadingRateAttachmentIndex = in CreateRenderPass()
315 spDesc.shadingRateTexelSize = renderPass.shadingRateTexelSize; in CreateRenderPass()
316 spDesc.viewMask = renderPass.viewMask; in CreateRenderPass()
318 for (uint32_t idx = 0; idx < spDesc.inputAttachmentCount; ++idx) { in CreateRenderPass()
321 for (uint32_t idx = 0; idx < spDesc.colorAttachmentCount; ++idx) { in CreateRenderPass()
[all …]