Searched refs:string_names (Results 1 – 1 of 1) sorted by relevance
842 const char* string_names = aSourceName.data(); in preProcessShader() local844 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in preProcessShader()922 const char* string_names = aSourceName.data(); in compileShaderToSpirvBinary() local923 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in compileShaderToSpirvBinary()