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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2842 for (uint32_t subMesh = 0U; subMesh < submeshes.size(); ++subMesh) { in StartPhase() local
2843 auto& currentSubMesh = currentMesh.subMeshes[subMesh]; in StartPhase()
2844 currentSubMesh.indices = submeshes[subMesh].indexCount; in StartPhase()
2845 currentSubMesh.vertices = submeshes[subMesh].vertexCount; in StartPhase()
2847 … currentSubMesh.indexBuffer = array_view(indexData.data() + submeshes[subMesh].indexBuffer.offset, in StartPhase()
2848 submeshes[subMesh].indexBuffer.byteSize); in StartPhase()
2850 auto& bufferAccess = submeshes[subMesh].bufferAccess; in StartPhase()
2863 if (submeshes[subMesh].flags & MeshComponent::Submesh::SECOND_TEXCOORD_BIT) { in StartPhase()
2867 if (submeshes[subMesh].flags & MeshComponent::Submesh::TANGENTS_BIT) { in StartPhase()
2871 if (submeshes[subMesh].flags & MeshComponent::Submesh::VERTEX_COLORS_BIT) { in StartPhase()
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