Searched refs:subMesh (Results 1 – 1 of 1) sorted by relevance
2842 for (uint32_t subMesh = 0U; subMesh < submeshes.size(); ++subMesh) { in StartPhase() local2843 auto& currentSubMesh = currentMesh.subMeshes[subMesh]; in StartPhase()2844 currentSubMesh.indices = submeshes[subMesh].indexCount; in StartPhase()2845 currentSubMesh.vertices = submeshes[subMesh].vertexCount; in StartPhase()2847 … currentSubMesh.indexBuffer = array_view(indexData.data() + submeshes[subMesh].indexBuffer.offset, in StartPhase()2848 submeshes[subMesh].indexBuffer.byteSize); in StartPhase()2850 auto& bufferAccess = submeshes[subMesh].bufferAccess; in StartPhase()2863 if (submeshes[subMesh].flags & MeshComponent::Submesh::SECOND_TEXCOORD_BIT) { in StartPhase()2867 if (submeshes[subMesh].flags & MeshComponent::Submesh::TANGENTS_BIT) { in StartPhase()2871 if (submeshes[subMesh].flags & MeshComponent::Submesh::VERTEX_COLORS_BIT) { in StartPhase()[all …]