Searched refs:subpassIdx (Results 1 – 4 of 4) sorted by relevance
280 for (uint32_t subpassIdx = 0; subpassIdx < subpassCount; ++subpassIdx) { in CreateRenderPassCombined() local328 subpassDescriptions[subpassIdx] = { in CreateRenderPassCombined()361 const uint32_t dstSubpass = subpassIdx; in CreateRenderPassCombined()362 subpassDependencies[subpassIdx] = { in CreateRenderPassCombined()364 subpassIdx, // dstSubpass in CreateRenderPassCombined()462 for (uint32_t subpassIdx = 0; subpassIdx < subpassCount; ++subpassIdx) { in CreateRenderPassCombined2() local566 subpassDescriptions[subpassIdx] = { in CreateRenderPassCombined2()602 const uint32_t dstSubpass = subpassIdx; in CreateRenderPassCombined2()603 subpassDependencies[subpassIdx] = { in CreateRenderPassCombined2()650 for (uint32_t subpassIdx = 0; subpassIdx < subpassCount; ++subpassIdx) { in CreateRenderPass() local[all …]
902 for (size_t subpassIdx = 0; subpassIdx < subpassDescs.size(); ++subpassIdx) { in BeginRenderPass() local903 const auto& subpassRef = subpassDescs[subpassIdx]; in BeginRenderPass()905 …enderPassAttachmentResourceStates& subpassResourceStates = data->subpassResourceStates[subpassIdx]; in BeginRenderPass()915 data->subpasses[subpassIdx].fragmentShadingRateAttachmentCount = 0u; in BeginRenderPass()990 for (size_t subpassIdx = 0; subpassIdx < data->subpasses.size(); ++subpassIdx) { in BeginRenderPass() local991 …enderPassAttachmentResourceStates& subpassResourceStates = data->subpassResourceStates[subpassIdx]; in BeginRenderPass()993 data->subpasses[subpassIdx] = {}; in BeginRenderPass()995 if (subpassIdx == subpassStartIdx) { in BeginRenderPass()996 data->subpasses[subpassIdx] = subpassDesc; in BeginRenderPass()1004 data->subpasses[subpassIdx].fragmentShadingRateAttachmentCount = 0u; in BeginRenderPass()
597 const auto subpassIdx = static_cast<uint32_t>(pos - begin); in MapColorAttachments() local598 const auto unique = to_string(subpassIdx) + " " + to_string(color); in MapColorAttachments()602 subpassIdx, color); in MapColorAttachments()626 const auto subpassIdx = static_cast<uint32_t>(pos - begin); in MapDepthAttachments() local627 const auto unique = to_string(subpassIdx) + " " + to_string(depth); in MapDepthAttachments()631 subpassIdx, depth); in MapDepthAttachments()
848 for (uint32_t subpassIdx = 0; subpassIdx < rc.renderPassDesc.subpassCount; ++subpassIdx) { in RenderCommand() local849 const auto& subpassRef = rc.subpasses[subpassIdx]; in RenderCommand()850 const auto& subpassResourceStatesRef = rc.subpassResourceStates[subpassIdx]; in RenderCommand()