Searched refs:texIdx (Results 1 – 2 of 2) sorted by relevance
119 const vec2 texIdx = baseUv * uPc.viewportSizeInvSize.xy;120 const vec2 roundVal = round(texIdx);121 const vec2 fracVal = fract(texIdx / MOTION_BLUR_FLOAT_TILE_SIZE);
507 int32_t texIdx = 0; local512 partInfos->bitmaps[part] |= 1u << texIdx;514 texIdx++;