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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp47 const float theShadowCount = static_cast<float>(Math::max(1u, shadowCount)); in GetShadowBias() local
48 const float invShadowCount = (1.0f / theShadowCount); in GetShadowBias()