Searched refs:triggerLoadingDistance_ (Results 1 – 4 of 4) sorted by relevance
159 triggerLoadingDistance_ = NormalizeToPx(refresh->GetLoadingDistance()); in CalcLoadingParams()173 loading_->SetDragRange(triggerLoadingDistance_, triggerRefreshDistance_); in CalcLoadingParams()483 if (scrollableOffset_.GetY() < triggerLoadingDistance_) { in GetLoadingDiameter()486 double maxDistance = triggerRefreshDistance_ - triggerLoadingDistance_; in GetLoadingDiameter()487 double actualDistance = scrollableOffset_.GetY() - triggerLoadingDistance_; in GetLoadingDiameter()505 if (scrollableOffset_.GetY() < triggerLoadingDistance_) { in GetLoadingOffset()512 …(scrollableOffset_.GetY() - triggerLoadingDistance_) / (triggerRefreshDistance_ - triggerLoadingDi… in GetLoadingOffset()622 loadingBox_->SetHidden(scrollableOffset_.GetY() < triggerLoadingDistance_); in PerformLayout()623 loadingBox_->SetVisible(scrollableOffset_.GetY() > triggerLoadingDistance_); in PerformLayout()
183 double triggerLoadingDistance_ = 0.0; variable
130 triggerLoadingDistance_ = static_cast<float>( in OnModifyDone()972 if (GreatNotEqual(scrollOffset_, triggerLoadingDistance_)) { in HandleDragUpdateLowVersion()978 NearEqual(triggerRefreshDistance, triggerLoadingDistance_) in HandleDragUpdateLowVersion()980 … : (scrollOffset_ - triggerLoadingDistance_) / (triggerRefreshDistance - triggerLoadingDistance_); in HandleDragUpdateLowVersion()1043 float ratio = NearEqual(triggerRefreshDistance, triggerLoadingDistance_) in UpdateLoadingProgress()1045 : (loadingProgressOffset - triggerLoadingDistance_) / in UpdateLoadingProgress()1046 (GetTriggerRefreshDisTance().ConvertToPx() - triggerLoadingDistance_); in UpdateLoadingProgress()1089 float ratio = NearEqual(triggerRefreshDistance, triggerLoadingDistance_) in UpdateCustomBuilderProperty()1091 : (customBuilderOffset_ - triggerLoadingDistance_) / in UpdateCustomBuilderProperty()1092 (GetTriggerRefreshDisTance().ConvertToPx() - triggerLoadingDistance_); in UpdateCustomBuilderProperty()[all …]
189 float triggerLoadingDistance_ = 0.0f; variable