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Searched refs:variantName (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/
H A Dcore3d_dm.shadergs10 "variantName": "OPAQUE_FW",
44 "variantName": "OPAQUE_FW_DS",
72 "variantName": "OPAQUE_FW_CW",
100 "variantName": "OPAQUE_FW_DS_CW",
128 "variantName": "TRANSLUCENT_FW",
169 "variantName": "TRANSLUCENT_FW_DS",
204 "variantName": "TRANSLUCENT_FW_CW",
274 "variantName": "OPAQUE_DF",
314 "variantName": "OPAQUE_DF_DS",
348 "variantName": "OPAQUE_DF_CW",
[all …]
H A Dcore3d_dm_depth.shadergs10 "variantName": "DEPTH",
34 "variantName": "DEPTH_DS",
57 "variantName": "DEPTH_CW",
80 "variantName": "DEPTH_VSM",
111 "variantName": "DEPTH_VSM_DS",
141 "variantName": "DEPTH_VSM_CW",
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp329 const string_view variantName = shaderVariant.variantName; in CreateComputeShader() local
351 if (!variantName.empty()) { in CreateComputeShader()
357 { baseShaderPath, variantName, displayName }); in CreateComputeShader()
393 const string fullName = uri + svRef.variantName; in CreateGraphicsShader()
421 if (!svRef.variantName.empty()) { in CreateGraphicsShader()
427 { dataLoader.GetBaseShader(), svRef.variantName, svRef.displayName }); in CreateGraphicsShader()
484 …anager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, variant.variantName, in CreateShaderStates()
493 … "error creating graphics state (name: %s, variant: %s)", uri.data(), variant.variantName.data()); in CreateShaderStates()
H A Dshader_state_loader.h33 BASE_NS::string variantName; member
H A Dshader_data_loader.h51 BASE_NS::string variantName; in RENDER_BEGIN_NAMESPACE() member
H A Dshader_state_loader_util.cpp331 SafeGetJsonValue(state, "variantName", ssr.res.error, variant.variantName); in LoadStates()
332 if (variant.variantName.empty()) { in LoadStates()
H A Dshader_data_loader.cpp56 SafeGetJsonValue(jsonData, "variantName", result.error, data.variantName); in LoadSingleShaderVariant()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; in RENDER_BEGIN_NAMESPACE()
224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; in RENDER_BEGIN_NAMESPACE()
280 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; in RENDER_BEGIN_NAMESPACE()
306 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; in RENDER_BEGIN_NAMESPACE()
616 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
640 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.shader11 "variantName": "OPAQUE_FW",
68 "variantName": "TRANSLUCENT_FW",
132 "variantName": "OPAQUE_DF",
198 "variantName": "OPAQUE_FW_MV",
255 "variantName": "OPAQUE_DF_MV",
H A Dcore3d_dm_depth.shader11 "variantName": "DEPTH",
38 "variantName": "DEPTH_VSM",
H A Dcore3d_dm_fullscreen_env.shader11 "variantName": "ENV",
46 "variantName": "ENV_MV",
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override;
146 const BASE_NS::string_view variantName) override;
162 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
171 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
219 const BASE_NS::string_view variantName; member
285 BASE_NS::fixed_string<MAX_DEFAULT_NAME_LENGTH> variantName; member
501 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
507 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
H A Dshader_manager.cpp528 nameDataRef.variantName = pathCreateInfo.variantName; in Create()
607 nameDataRef.variantName = pathCreateInfo.variantName; in Create()
616 pathCreateInfo.variantName.data()); in Create()
664 { baseShaderPath, variantName, {} }); in CreateComputeShader()
693 { baseShaderPath, variantName, {} }); in CreateShader()
848 const string fullName = path + variantName; in GetShaderHandle()
1005 const string fullName = string(path + variantName); in GetGraphicsStateHandle()
1931 desc.variant = nameRef.variantName; in GetShaderIdDesc()
1941 desc.variant = nameRef.variantName; in GetShaderIdDesc()
2286 return shaderMgr_.GetShaderHandle(path, variantName).GetHandle(); in GetShaderHandle()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaderstates/
H A Dgraphics_state.shaderrs8 "variantName": "MY_VARIANT",