/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/ |
H A D | core3d_dm.shadergs | 10 "variantName": "OPAQUE_FW", 44 "variantName": "OPAQUE_FW_DS", 72 "variantName": "OPAQUE_FW_CW", 100 "variantName": "OPAQUE_FW_DS_CW", 128 "variantName": "TRANSLUCENT_FW", 169 "variantName": "TRANSLUCENT_FW_DS", 204 "variantName": "TRANSLUCENT_FW_CW", 274 "variantName": "OPAQUE_DF", 314 "variantName": "OPAQUE_DF_DS", 348 "variantName": "OPAQUE_DF_CW", [all …]
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H A D | core3d_dm_depth.shadergs | 10 "variantName": "DEPTH", 34 "variantName": "DEPTH_DS", 57 "variantName": "DEPTH_CW", 80 "variantName": "DEPTH_VSM", 111 "variantName": "DEPTH_VSM_DS", 141 "variantName": "DEPTH_VSM_CW",
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 329 const string_view variantName = shaderVariant.variantName; in CreateComputeShader() local 351 if (!variantName.empty()) { in CreateComputeShader() 357 { baseShaderPath, variantName, displayName }); in CreateComputeShader() 393 const string fullName = uri + svRef.variantName; in CreateGraphicsShader() 421 if (!svRef.variantName.empty()) { in CreateGraphicsShader() 427 { dataLoader.GetBaseShader(), svRef.variantName, svRef.displayName }); in CreateGraphicsShader() 484 …anager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, variant.variantName, in CreateShaderStates() 493 … "error creating graphics state (name: %s, variant: %s)", uri.data(), variant.variantName.data()); in CreateShaderStates()
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H A D | shader_state_loader.h | 33 BASE_NS::string variantName; member
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H A D | shader_data_loader.h | 51 BASE_NS::string variantName; in RENDER_BEGIN_NAMESPACE() member
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H A D | shader_state_loader_util.cpp | 331 SafeGetJsonValue(state, "variantName", ssr.res.error, variant.variantName); in LoadStates() 332 if (variant.variantName.empty()) { in LoadStates()
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H A D | shader_data_loader.cpp | 56 SafeGetJsonValue(jsonData, "variantName", result.error, data.variantName); in LoadSingleShaderVariant()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; in RENDER_BEGIN_NAMESPACE() 224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; in RENDER_BEGIN_NAMESPACE() 280 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; in RENDER_BEGIN_NAMESPACE() 306 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; in RENDER_BEGIN_NAMESPACE() 616 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; 640 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.shader | 11 "variantName": "OPAQUE_FW", 68 "variantName": "TRANSLUCENT_FW", 132 "variantName": "OPAQUE_DF", 198 "variantName": "OPAQUE_FW_MV", 255 "variantName": "OPAQUE_DF_MV",
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H A D | core3d_dm_depth.shader | 11 "variantName": "DEPTH", 38 "variantName": "DEPTH_VSM",
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H A D | core3d_dm_fullscreen_env.shader | 11 "variantName": "ENV", 46 "variantName": "ENV_MV",
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override; 146 const BASE_NS::string_view variantName) override; 162 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 171 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 219 const BASE_NS::string_view variantName; member 285 BASE_NS::fixed_string<MAX_DEFAULT_NAME_LENGTH> variantName; member 501 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 507 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
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H A D | shader_manager.cpp | 528 nameDataRef.variantName = pathCreateInfo.variantName; in Create() 607 nameDataRef.variantName = pathCreateInfo.variantName; in Create() 616 pathCreateInfo.variantName.data()); in Create() 664 { baseShaderPath, variantName, {} }); in CreateComputeShader() 693 { baseShaderPath, variantName, {} }); in CreateShader() 848 const string fullName = path + variantName; in GetShaderHandle() 1005 const string fullName = string(path + variantName); in GetGraphicsStateHandle() 1931 desc.variant = nameRef.variantName; in GetShaderIdDesc() 1941 desc.variant = nameRef.variantName; in GetShaderIdDesc() 2286 return shaderMgr_.GetShaderHandle(path, variantName).GetHandle(); in GetShaderHandle() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaderstates/ |
H A D | graphics_state.shaderrs | 8 "variantName": "MY_VARIANT",
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