Searched refs:vertexBufferSizeInBytes (Results 1 – 1 of 1) sorted by relevance
1014 uint32_t vertexBufferSizeInBytes = 0; in Allocate() local1019 submesh.vertexBindingOffset[bindingDesc.binding] = vertexBufferSizeInBytes; in Allocate()1020 vertexBufferSizeInBytes += submesh.vertexBindingByteSize[bindingDesc.binding]; in Allocate()1024 vertexDataSize_ = vertexBufferSizeInBytes; in Allocate()