Searched refs:vidv (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_program_vk.cpp | 60 const auto& vidv = mod.GetVertexInputDeclaration(); in RENDER_BEGIN_NAMESPACE() local 61 reflection_.vertexInputDeclarationView.bindingDescriptions = vidv.bindingDescriptions; in RENDER_BEGIN_NAMESPACE() 62 … reflection_.vertexInputDeclarationView.attributeDescriptions = vidv.attributeDescriptions; in RENDER_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 172 const VertexInputDeclarationView vidv = in ProcessSingleShadow() local 179 … reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()
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H A D | render_node_default_shadow_render_slot.cpp | 502 const VertexInputDeclarationView vidv = shaderMgr.GetVertexInputDeclarationView(currVid); in CreateNewPso() local 504 … currShader, gfxState, pl, vidv, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 440 const VertexInputDeclarationView vidv { vertexInput.bindingDescriptions, in GetGraphicsPso() local 449 … vidv, sscdv, psoDataRef.dynamicStates, renderPassDesc, renderPassSubpassDescs, subpassIndex, in GetGraphicsPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_program_gles.cpp | 554 const auto& vidv = plat_.vertShaderModule_->GetVertexInputDeclaration(); in GpuShaderProgramGLES() local 555 reflection_.vertexInputDeclarationView = vidv; in GpuShaderProgramGLES()
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