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Searched refs:vidv (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_program_vk.cpp60 const auto& vidv = mod.GetVertexInputDeclaration(); in RENDER_BEGIN_NAMESPACE() local
61 reflection_.vertexInputDeclarationView.bindingDescriptions = vidv.bindingDescriptions; in RENDER_BEGIN_NAMESPACE()
62 … reflection_.vertexInputDeclarationView.attributeDescriptions = vidv.attributeDescriptions; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp172 const VertexInputDeclarationView vidv = in ProcessSingleShadow() local
179 … reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp502 const VertexInputDeclarationView vidv = shaderMgr.GetVertexInputDeclarationView(currVid); in CreateNewPso() local
504 … currShader, gfxState, pl, vidv, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp440 const VertexInputDeclarationView vidv { vertexInput.bindingDescriptions, in GetGraphicsPso() local
449vidv, sscdv, psoDataRef.dynamicStates, renderPassDesc, renderPassSubpassDescs, subpassIndex, in GetGraphicsPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp554 const auto& vidv = plat_.vertShaderModule_->GetVertexInputDeclaration(); in GpuShaderProgramGLES() local
555 reflection_.vertexInputDeclarationView = vidv; in GpuShaderProgramGLES()