Searched refs:webGlRenderbuffer (Results 1 – 2 of 2) sorted by relevance
35 unique_ptr<WebGLRenderbuffer> webGlRenderbuffer = make_unique<WebGLRenderbuffer>(); in Constructor() local36 …if (!NClass::SetEntityFor<WebGLRenderbuffer>(env, funcArg.GetThisVar(), move(webGlRenderbuffer))) { in Constructor()
343 WebGLRenderbuffer* webGlRenderbuffer = nullptr; in CreateRenderBuffer() local344 …napi_value objRenderbuffer = WebGLRenderbuffer::CreateObjectInstance(env, &webGlRenderbuffer).val_; in CreateRenderBuffer()345 if (!webGlRenderbuffer) { in CreateRenderBuffer()350 webGlRenderbuffer->SetRenderbuffer(renderbufferId); in CreateRenderBuffer()560 …WebGLRenderbuffer* webGlRenderbuffer = WebGLObject::GetObjectInstance<WebGLRenderbuffer>(env, obje… in DeleteRenderBuffer() local561 if (webGlRenderbuffer == nullptr) { in DeleteRenderBuffer()565 uint32_t renderbuffer = webGlRenderbuffer->GetRenderbuffer(); in DeleteRenderBuffer()578 if (!CheckRenderBufferTarget(env, webGlRenderbuffer->GetTarget(), index)) { in DeleteRenderBuffer()856 WebGLRenderbuffer* webGlRenderbuffer = GetValidRenderBuffer(env, object); in FrameBufferRenderBuffer() local857 if (webGlRenderbuffer != nullptr) { in FrameBufferRenderBuffer()[all …]