Lines Matching refs:mImageShader
793 mImageShader = linkShader(vertexShader, imageFragmentShader); in initShaders()
794 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders()
795 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders()
796 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders()
797 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); in initShaders()
853 glUseProgram(mImageShader); in android()
1497 glUseProgram(mImageShader); in initDynamicColors()
1502 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1505 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors()
1509 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); in initDynamicColors()
1629 glUseProgram(mImageShader); in playAnimation()