Lines Matching defs:Part
77 struct Part { struct
78 int count; // The number of times this part should repeat, 0 for infinite
79 int pause; // The number of frames to pause for at the end of this part
80 int clockPosX; // The x position of the clock, in pixels. Positive values offset from
82 int clockPosY; // The y position of the clock, in pixels. Positive values offset from
86 String8 path;
87 String8 trimData;
88 SortedVector<Frame> frames;
89 bool playUntilComplete;
90 int framesToFadeCount;
91 float backgroundColor[3];
92 uint8_t* audioData;
93 int audioLength;
94 Animation* animation;
96 bool useDynamicColoring = false;
98 bool postDynamicColoring = false;
100 bool hasFadingPhase() const { in hasFadingPhase()
127 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init()
135 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()