Lines Matching refs:Animation
64 struct Animation { struct
94 Animation* animation; argument
127 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init() argument
135 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()
190 const Animation::Part& part, int fadedFramesCount);
192 bool validClock(const Animation::Part& part);
193 Animation* loadAnimation(const String8&);
194 bool playAnimation(const Animation&);
195 void releaseAnimation(Animation*) const;
196 bool parseAnimationDesc(Animation&);
197 bool preloadZip(Animation &animation);
208 bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
242 Animation* mAnimation = nullptr;