Lines Matching refs:part
29 * **PROGRESS:** whether to show a progress percentage on the last part
41 + `p` -- this part will play unless interrupted by the end of the boot
42 + `c` -- this part will play to completion, no matter what
44 continue playing. Only the first interrupted `f` part is faded out, other subsequent `f`
47 * **PAUSE:** number of FRAMES to delay after this part ends
48 * **PATH:** directory in which to find the frames for this part (e.g. `part0`)
51 part
92 Each part is scanned and loaded directly from the zip archive. Within a part directory, every file
94 one frame in that part (at the specified resolution). For this reason it is important that frames be
113 Each part may optionally play a `wav` sample when it starts. To enable this, add a file
114 with the name `audio.wav` in the part directory.
141 zip -0qry -i \*.txt \*.png \*.wav @ ../bootanimation.zip *.txt part*
157 * **PATH:** file path of the part to apply dynamic color transition to.
158 Any part before this part will be rendered in the start colors.
159 Any part after will be rendered in the end colors.