Lines Matching refs:paint
80 virtual void restoreUnclippedLayer(int saveCount, const Paint& paint) override;
82 …virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) over…
109 virtual void drawPaint(const Paint& paint) override;
111 virtual void drawPoint(float x, float y, const Paint& paint) override;
112 virtual void drawPoints(const float* points, int count, const Paint& paint) override;
114 const Paint& paint) override;
115 virtual void drawLines(const float* points, int count, const Paint& paint) override;
117 const Paint& paint) override;
118 virtual void drawRegion(const SkRegion& region, const Paint& paint) override;
120 const Paint& paint) override;
123 const Paint& paint) override;
125 virtual void drawCircle(float x, float y, float radius, const Paint& paint) override;
127 const Paint& paint) override;
129 float sweepAngle, bool useCenter, const Paint& paint) override;
130 virtual void drawPath(const SkPath& path, const Paint& paint) override;
131 virtual void drawVertices(const SkVertices*, SkBlendMode, const Paint& paint) override;
132 virtual void drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Paint& paint) override;
134 virtual void drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) override;
135 virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) override;
138 float dstBottom, const Paint* paint) override;
141 const Paint* paint) override;
144 const Paint* paint) override;
155 uirenderer::CanvasPropertyPaint* paint) override;
159 uirenderer::CanvasPropertyPaint* paint) override;
172 virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
175 const Paint& paint, const SkPath& path, size_t start,
178 void onFilterPaint(Paint& paint);
188 void applyLooper(const Paint* paint, Proc proc, void (*preFilter)(SkPaint&) = nullptr) {
189 BlurDrawLooper* looper = paint ? paint->getLooper() : nullptr;
190 Paint pnt = paint ? *paint : Paint();
224 void drawPoints(const float* points, int count, const Paint& paint, SkCanvas::PointMode mode);