Lines Matching refs:effect

18 | [effect_filter.h](effect__filter_8h.md) | Declares the APIs of an image effect filter.| 
19 | [effect_types.h](effect__types_8h.md) | Declares the data types of the image effect filter.|
27 …lorMatrix](_o_h___filter___color_matrix.md) | Describes a matrix used to create an effect filter.|
35 …](#effecterrorcode) | Defines an enum for the status codes that may be used by the effect filter.|
42 …CT_UNKNOWN_ERROR = 7600901 } | Enumerates the status codes that may be used by the effect filter.|
43 …ttilemode) { CLAMP = 0, REPEAT, MIRROR, DECAL } | Enumerates the tile modes of the shader effect.|
51 …r](_o_h___filter.md) \*filter, float radius) | Creates the frosted glass effect and adds it to a f…
52 … [EffectTileMode](#effecttilemode) tileMode) | Creates the frosted glass effect and adds it to a f…
53 …(_o_h___filter.md) \*filter, float brightness) | Creates the brightening effect and adds it to a f…
54 …yscale) ([OH_Filter](_o_h___filter.md) \*filter) | Creates the grayscale effect and adds it to a f…
55 …t) ([OH_Filter](_o_h___filter.md) \*filter) | Creates the inverted color effect and adds it to a f…
56 …lorMatrix](_o_h___filter___color_matrix.md) \*matrix) | Creates a custom effect through a matrix a…
71 Defines an enum for the status codes that may be used by the effect filter.
100 Enumerates the status codes that may be used by the effect filter.
120 Enumerates the tile modes of the shader effect.
126 | CLAMP | Replicates the edge color if the shader effect draws outside of its original boundary.|
127 | REPEAT | Repeats the shader effect in both horizontal and vertical directions.|
128 | MIRROR | Repeats the shader effect in both horizontal and vertical directions, alternating mirror…
129 | DECAL | Renders the shader effect only within the original boundary.|
142 Creates the frosted glass effect and adds it to a filter.
151 | radius | Blur radius of the frosted glass effect, in px.|
166 Creates the frosted glass effect and adds it to a filter.
175 | radius | Blur radius of the frosted glass effect, in px.|
176 | tileMode | Tile mode of the shader effect. For details about the available options, see [EffectTi…
190 Creates the brightening effect and adds it to a filter.
199 | brightness | Luminance of the brightening effect. The value ranges from 0 to 1. When the value is…
262 Creates the grayscale effect and adds it to a filter.
285 Creates the inverted color effect and adds it to a filter.
331 Creates a custom effect through a matrix and adds it to a filter.