Lines Matching refs:sptr
48 static bool CheckTransition(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>& srcNode,
49 sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& dstNode);
50 static TransitionEvent GetTransitionEvent(sptr<WindowTransitionInfo> srcInfo,
51 …sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNo…
52 … static WMError SetWindowAnimationController(const sptr<RSIWindowAnimationController>& controller);
53 …static WMError NotifyAnimationTransition(sptr<WindowTransitionInfo> srcInfo, sptr<WindowTransition…
54 const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode);
55 …static WMError NotifyAnimationMinimize(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>&…
56 …static WMError NotifyAnimationClose(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>& sr…
58 static WMError NotifyAnimationBackTransition(sptr<WindowTransitionInfo> srcInfo,
59 sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& srcNode,
60 const sptr<WindowNode>& dstNode, const TransitionEvent event);
61 static void NotifyAnimationUpdateWallpaper(sptr<WindowNode> node);
62 static void OnRemoteDie(const sptr<IRemoteObject>& remoteObject);
65 static void NotifyAnimationAbilityDied(sptr<WindowTransitionInfo> info);
67 …static WMError NotifyAnimationScreenUnlock(std::function<void(void)> callback, sptr<WindowNode> no…
72 static void SetWindowControllerAndRoot(const sptr<WindowController>& windowController,
73 const sptr<WindowRoot>& windowRoot);
76 static sptr<RSWindowAnimationFinishedCallback> CreateAnimationFinishedCallback(
77 const std::function<void(void)>& callback, sptr<WindowNode> windowNode);
79 std::vector<sptr<RSWindowAnimationTarget>>& targets);
86 … static sptr<RSWindowAnimationTarget> CreateWindowAnimationTarget(sptr<WindowTransitionInfo> info,
87 const sptr<WindowNode>& windowNode);
88 static WMError NotifyAnimationStartApp(sptr<WindowTransitionInfo> srcInfo,
89 const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode,
90 …sptr<RSWindowAnimationTarget>& dstTarget, sptr<RSWindowAnimationFinishedCallback>& finishedCallbac…
91 static sptr<RSWindowAnimationFinishedCallback> CreateShowAnimationFinishedCallback(
92 const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode, bool needMinimizeSrcNode);
93 static sptr<RSWindowAnimationFinishedCallback> CreateHideAnimationFinishedCallback(
94 const sptr<WindowNode>& srcNode, TransitionEvent event);
95 static void ProcessNodeStateTask(sptr<WindowNode>& node);
96 …static void GetExpectRect(const sptr<WindowNode>& dstNode, const sptr<RSWindowAnimationTarget>& ds…
97 static void PostProcessShowCallback(const sptr<WindowNode>& node);
98 static void ExecuteFinalStateTask(sptr<WindowNode>& node);
99 …static void GetAnimationTargetsForHome(std::vector<sptr<RSWindowAnimationTarget>>& animationTarget…
101 static sptr<RSWindowAnimationFinishedCallback> GetTransitionFinishedCallback(
102 const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode);
104 static sptr<RSIWindowAnimationController> windowAnimationController_;