/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #pragma clang diagnostic ignored "-Wextra" #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" #include #include namespace android { class Fence; namespace compositionengine { struct LayerFECompositionState; // Defines the interface used by the CompositionEngine to make requests // of the front-end layer class LayerFE : public virtual RefBase { public: // Gets the raw front-end composition state data for the layer virtual const LayerFECompositionState* getCompositionState() const = 0; // Called before composition starts. Should return true if this layer has // pending updates which would require an extra display refresh cycle to // process. virtual bool onPreComposition(nsecs_t refreshStartTime) = 0; // Used with latchCompositionState() enum class StateSubset { // Gets the basic geometry (bounds, transparent region, visibility, // transforms, alpha) for the layer, for computing visibility and // coverage. BasicGeometry, // Gets the full geometry (crops, buffer transforms, metadata) and // content (buffer or color) state for the layer. GeometryAndContent, // Gets the per frame content (buffer or color) state for the layer. Content, // Gets the cursor state for the layer. Cursor, }; // Prepares the output-independent composition state for the layer. The // StateSubset argument selects what portion of the state is actually needed // by the CompositionEngine code, since computing everything may be // expensive. virtual void prepareCompositionState(StateSubset) = 0; struct ClientCompositionTargetSettings { enum class BlurSetting { Disabled, BackgroundBlurOnly, BlurRegionsOnly, Enabled, }; friend std::string toString(BlurSetting blurSetting) { switch (blurSetting) { case BlurSetting::Enabled: return "Enabled"; case BlurSetting::BlurRegionsOnly: return "BlurRegionsOnly"; case BlurSetting::BackgroundBlurOnly: return "BackgroundBlurOnly"; case BlurSetting::Disabled: return "Disabled"; } } friend std::ostream& operator<<(std::ostream& os, const BlurSetting& setting) { return os << toString(setting); } // The clip region, or visible region that is being rendered to const Region& clip; // If set to true, the layer should enable filtering when rendering. const bool needsFiltering; // If set to true, the buffer is being sent to a destination that is // expected to treat the buffer contents as secure. const bool isSecure; // If set to true, the target buffer has protected content support. const bool supportsProtectedContent; // Modified by each call to prepareClientComposition to indicate the // region of the target buffer that should be cleared. Region& clearRegion; // Viewport of the target being rendered to. This is used to determine // the shadow light position. const Rect& viewport; // Dataspace of the output so we can optimize how to render the shadow // by avoiding unnecessary color space conversions. const ui::Dataspace dataspace; // True if the region excluding the shadow is visible. const bool realContentIsVisible; // If set to true, change the layer settings to render a clear output. // This may be requested by the HWC const bool clearContent; // Configure layer settings for using blurs BlurSetting blurSetting; }; // A superset of LayerSettings required by RenderEngine to compose a layer // and buffer info to determine duplicate client composition requests. struct LayerSettings : renderengine::LayerSettings { // Currently latched buffer if, 0 if invalid. uint64_t bufferId = 0; // Currently latched frame number, 0 if invalid. uint64_t frameNumber = 0; }; // Returns the z-ordered list of LayerSettings to pass to RenderEngine::drawLayers. The list // may contain shadows casted by the layer or the content of the layer itself. If the layer // does not render then an empty list will be returned. virtual std::vector prepareClientCompositionList( ClientCompositionTargetSettings&) = 0; // Called after the layer is displayed to update the presentation fence virtual void onLayerDisplayed(const sp&) = 0; // Gets some kind of identifier for the layer for debug purposes. virtual const char* getDebugName() const = 0; // Gets the sequence number: a serial number that uniquely identifies a Layer virtual int32_t getSequence() const = 0; // Whether the layer should be rendered with rounded corners. virtual bool hasRoundedCorners() const = 0; }; // TODO(b/121291683): Specialize std::hash<> for sp so these and others can // be removed. struct LayerFESpHash { size_t operator()(const sp& p) const { return std::hash()(p.get()); } }; using LayerFESet = std::unordered_set, LayerFESpHash>; static inline bool operator==(const LayerFE::ClientCompositionTargetSettings& lhs, const LayerFE::ClientCompositionTargetSettings& rhs) { return lhs.clip.hasSameRects(rhs.clip) && lhs.needsFiltering == rhs.needsFiltering && lhs.isSecure == rhs.isSecure && lhs.supportsProtectedContent == rhs.supportsProtectedContent && lhs.clearRegion.hasSameRects(rhs.clearRegion) && lhs.viewport == rhs.viewport && lhs.dataspace == rhs.dataspace && lhs.realContentIsVisible == rhs.realContentIsVisible && lhs.clearContent == rhs.clearContent; } static inline bool operator==(const LayerFE::LayerSettings& lhs, const LayerFE::LayerSettings& rhs) { return static_cast(lhs) == static_cast(rhs) && lhs.bufferId == rhs.bufferId && lhs.frameNumber == rhs.frameNumber; } // Defining PrintTo helps with Google Tests. static inline void PrintTo(const LayerFE::ClientCompositionTargetSettings& settings, ::std::ostream* os) { *os << "ClientCompositionTargetSettings{"; *os << "\n .clip = \n"; PrintTo(settings.clip, os); *os << "\n .needsFiltering = " << settings.needsFiltering; *os << "\n .isSecure = " << settings.isSecure; *os << "\n .supportsProtectedContent = " << settings.supportsProtectedContent; *os << "\n .clearRegion = "; PrintTo(settings.clearRegion, os); *os << "\n .viewport = "; PrintTo(settings.viewport, os); *os << "\n .dataspace = "; PrintTo(settings.dataspace, os); *os << "\n .realContentIsVisible = " << settings.realContentIsVisible; *os << "\n .clearContent = " << settings.clearContent; *os << "\n .blurSetting = " << settings.blurSetting; *os << "\n}"; } static inline void PrintTo(const LayerFE::LayerSettings& settings, ::std::ostream* os) { *os << "LayerFE::LayerSettings{"; PrintTo(static_cast(settings), os); *os << "\n .bufferId = " << settings.bufferId; *os << "\n .frameNumber = " << settings.frameNumber; *os << "\n}"; } } // namespace compositionengine } // namespace android