/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace android { namespace compositionengine { // Geometrical space to which content is projected. // For example, this can be the layer space or the physical display space. struct ProjectionSpace { ProjectionSpace() = default; ProjectionSpace(ui::Size size, Rect content) : bounds(std::move(size)), content(std::move(content)) {} // Bounds of this space. Always starts at (0,0). Rect bounds; // Rect onto which content is projected. Rect content; // The orientation of this space. This value is meaningful only in relation to the rotation // of another projection space and it's used to determine the rotating transformation when // mapping between the two. // As a convention when using this struct orientation = 0 for the "oriented*" projection // spaces. For example when the display is rotated 90 degress counterclockwise, the orientation // of the display space will become 90, while the orientation of the layer stack space will // remain the same. ui::Rotation orientation = ui::ROTATION_0; // Returns a transform which maps this.content into destination.content // and also rotates according to this.orientation and destination.orientation ui::Transform getTransform(const ProjectionSpace& destination) const { ui::Rotation rotation = destination.orientation - orientation; // Compute a transformation which rotates the destination in a way it has the same // orientation as us. const uint32_t inverseRotationFlags = ui::Transform::toRotationFlags(-rotation); ui::Transform inverseRotatingTransform; inverseRotatingTransform.set(inverseRotationFlags, destination.bounds.width(), destination.bounds.height()); // The destination content rotated so it has the same orientation as us. Rect orientedDestContent = inverseRotatingTransform.transform(destination.content); // Compute translation from the source content to (0, 0). const float sourceX = content.left; const float sourceY = content.top; ui::Transform sourceTranslation; sourceTranslation.set(-sourceX, -sourceY); // Compute scaling transform which maps source content to destination content, assuming // they are both at (0, 0). ui::Transform scale; const float scaleX = static_cast(orientedDestContent.width()) / content.width(); const float scaleY = static_cast(orientedDestContent.height()) / content.height(); scale.set(scaleX, 0, 0, scaleY); // Compute translation from (0, 0) to the orientated destination content. const float destX = orientedDestContent.left; const float destY = orientedDestContent.top; ui::Transform destTranslation; destTranslation.set(destX, destY); // Compute rotation transform. const uint32_t orientationFlags = ui::Transform::toRotationFlags(rotation); auto orientedDestWidth = destination.bounds.width(); auto orientedDestHeight = destination.bounds.height(); if (rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270) { std::swap(orientedDestWidth, orientedDestHeight); } ui::Transform rotationTransform; rotationTransform.set(orientationFlags, orientedDestWidth, orientedDestHeight); // The layerStackSpaceRect and orientedDisplaySpaceRect are both in the logical orientation. // Apply the logical translation, scale to physical size, apply the // physical translation and finally rotate to the physical orientation. return rotationTransform * destTranslation * scale * sourceTranslation; } bool operator==(const ProjectionSpace& other) const { return bounds == other.bounds && content == other.content && orientation == other.orientation; } }; } // namespace compositionengine inline std::string to_string(const android::compositionengine::ProjectionSpace& space) { return android::base:: StringPrintf("ProjectionSpace(bounds = %s, content = %s, orientation = %s)", to_string(space.bounds).c_str(), to_string(space.content).c_str(), toCString(space.orientation)); } // Defining PrintTo helps with Google Tests. inline void PrintTo(const android::compositionengine::ProjectionSpace& space, ::std::ostream* os) { *os << to_string(space); } } // namespace android