/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef XPERF_CONTEXT_H #define XPERF_CONTEXT_H #include #include #include "BaseContext.h" #include "ISceneTimerInfrastructure.h" #include "EventsPoster.h" #include "ThrExecutor.h" class NormalContext : public BaseContext { public: NormalContext() = default; void CreateContext() override; private: struct CommonParts { ThrExecutor* thr; ISceneTimerInfrastructure* timerInfra; EventsPoster* eventsPoster; CommonParts(ThrExecutor* thr, ISceneTimerInfrastructure* timerInfra, EventsPoster* eventsPoster) { this->thr = thr; this->timerInfra = timerInfra; this->eventsPoster = eventsPoster; } }; CommonParts MakeCommonParts(); void InitAppStartMonitor(const CommonParts& common); IMonitor* MakeAppStartMonitor(const CommonParts& common); void InitJankAnimatorMonitor(const CommonParts& common); IMonitor* MakeJankAnimatorMonitor(const CommonParts& common); }; #endif