/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_START_SCENE_DB_ADAPTER_H #define APP_START_SCENE_DB_ADAPTER_H #include "IAppLaunchSceneDb.h" #include class AppLaunchSceneDbAdapter : public IAppLaunchSceneDb { public: void CreateRecord(const std::string& bundleName, const AppStartRecord& record) override; void UpdateRecord(const std::string& bundleName, const AppStartRecord& record) override; void DeleteRecord(const std::string& bundleName) override; AppStartRecord QueryRecord(const std::string& bundleName) override; void CreateRecord(const AppStartRecord& record) override; void UpdateRecord(const AppStartRecord& record) override; private: std::map appStartRecords; }; #endif