/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SceneDataMapDbAdapter.h" void SceneDataMapDbAdapter::ClearMapByBundleName(const std::string& bundleName) { for (std::map::iterator it = pidBundleMap.begin(); it != pidBundleMap.end();) { if (it->second == bundleName) { it = pidBundleMap.erase(it); } else { it++; } } } void SceneDataMapDbAdapter::SaveAppIdIntoMap(const int32_t& appId, const std::string& bundleName) { if (appId > 0) { if (!pidBundleMap.count(appId)) { pidBundleMap.insert(std::make_pair(appId, bundleName)); } else { pidBundleMap[appId] = bundleName; } } }