/* * Copyright (c) 2023-2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ILIGHT_LUX_MANAGER_H #define ILIGHT_LUX_MANAGER_H #include "brightness_base.h" namespace OHOS { namespace DisplayPowerMgr { class ILightLuxManager { public: virtual ~ILightLuxManager() = default; virtual void InitParameters() = 0; virtual void SetSceneMode(BrightnessSceneMode mode) = 0; virtual float GetFilteredLux() const = 0; virtual float GetSmoothedLux() const = 0; virtual void ClearLuxData() = 0; virtual bool IsNeedUpdateBrightness(float lux) = 0; virtual float GetLux() const = 0; virtual void SetLux(const float lux) = 0; }; } // namespace BrightnessPowerMgr } // namespace OHOS #endif // LIGHT_LUX_MANAGER_H