/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TELEPHONY_AUDIO_RING_H #define TELEPHONY_AUDIO_RING_H #include #include "audio_renderer.h" #include "audio_player.h" #include "audio_proxy.h" #include "ringtone_player.h" #include "system_sound_manager.h" namespace OHOS { namespace Telephony { enum class RingState { RINGING = 0, STOPPED, }; static constexpr const char* RING_PLAY_THREAD = "ringPlayThread"; /** * @class Ring * plays the default or specific ringtone. */ class Ring { public: Ring(); virtual ~Ring(); void Init(); int32_t Play(int32_t slotId); int32_t Stop(); void ReleaseRenderer(); int32_t SetMute(); private: std::mutex mutex_; AudioPlayer *audioPlayer_ = nullptr; std::shared_ptr SystemSoundManager_ = nullptr; std::shared_ptr RingtonePlayer_ = nullptr; int32_t defaultVolume_ = 1; }; } // namespace Telephony } // namespace OHOS #endif // TELEPHONY_AUDIO_RING_H