/* * Copyright (c) 2021-2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UTILS_TIMER_H #define UTILS_TIMER_H #include #include #include #include #include #include #include #include namespace OHOS { namespace Utils { class EventReactor; /** * @brief Implements a timer manager. * * After a timer is started, users can register several timed events, which * can be continuous or one-shot, to it. Some points need to be noticed:\n * 1. A timer must be set up (through Setup()) before use, and be shut down * (via Shutdown()) before its deconstruction.\n * 2. A timer must be set up first and then shut down. Avoid delegating a * timer to different threads. Otherwise, multithreading issues may occur.\n * 3. Setting up a timer again will not reset the timer, but return * `TIMER_ERR_INVALID_VALUE`. If a reset operation is required, shut down * the timer first and then set it up.\n * 4. The parameter in Shutdown() determines whether the thread in the timer * will be detached. A detach operation may cause possible * multithreading problems, and is therefore not recommended. If a * detach operation is required, availability of related objects used in * `thread_` must be guaranteed. */ class Timer { public: using TimerCallback = std::function; using TimerCallbackPtr = std::shared_ptr; using TimerListCallback = std::function; public: /** * @brief Creates a timer. * * In performance-sensitive scenarios, set `timeoutMs` to a * greater value before timer setup based on your timed event setttings. The * default value is 1000 ms. The timeout event requires 100 us to respond. * * @param name Indicates the name of the timer. It is used as the name * of the thread in the timer. * @param timeoutMs Indicates the duration for which the timer will wait. * The value is an integer in [-1, INT32MAX], but `-1` and `0` are not * recommended. `-1` means to wait indefinitely (until the timed event is * triggered). `0` means not to wait, which occupies too much CPU time. */ explicit Timer(const std::string& name, int timeoutMs = 1000); virtual ~Timer(); /** * @brief Sets up a timer. * * Do not set up a timer before shutting down the existing one. */ virtual uint32_t Setup(); /** * @brief Shuts down this timer. * * A timer can be shut down in blocking or unblocking mode. In blocking * mode, the timer will be shut down only after all running events * in the timer have finished. If `timeoutMs` is set to `-1`, use * unblocking mode to avoid deadloop. * * @param useJoin Specifies whether to use blocking mode. The value `true` * means to use blocking mode, and `false` (not recommended) means * the opposite. */ virtual void Shutdown(bool useJoin = true); /** * @brief Registers timed events. * * @param callback Indicates the callback function of a timed event. * @param interval Indicates the interval of a timed event, in ms. * @param once Indicates whether the timed event is one-shot. * The value `true` means that the timed event is one-shot, * and `false` means the opposite. The default value is `false`. * @return Returns the ID of a timed event. You can use it as the * parameter of Unregister(). * @see Unregister */ uint32_t Register(const TimerCallback& callback, uint32_t interval /* ms */, bool once = false); /** * @brief Deletes a timed event. * * @param timerId Indicates the ID of the timed event to delete. * It can be obtained through Register(). * @see Register */ void Unregister(uint32_t timerId); private: void MainLoop(); void OnTimer(int timerFd); virtual uint32_t DoRegister(const TimerListCallback& callback, uint32_t interval, bool once, int &timerFd); virtual void DoUnregister(uint32_t interval); void DoTimerListCallback(const TimerListCallback& callback, int timerFd); uint32_t GetValidId(uint32_t timerId) const; int GetTimerFd(uint32_t interval /* ms */); void EraseUnusedTimerId(uint32_t interval, const std::vector& unusedIds); private: struct TimerEntry { uint32_t timerId; // Unique ID. uint32_t interval; // million second TimerCallback callback; bool once; int timerFd; }; using TimerEntryPtr = std::shared_ptr; using TimerEntryList = std::list; std::map intervalToTimers_; // interval to TimerEntryList std::map timerToEntries_; // timer_id to TimerEntry std::string name_; int timeoutMs_; std::thread thread_; EventReactor *reactor_; std::map timers_; // timer_fd to interval std::mutex mutex_; }; } // namespace Utils } // namespace OHOS #endif