# NativeWindow开发指导 (C/C++) ## 场景介绍 NativeWindow是**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 针对NativeWindow,常见的开发场景如下: * 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 * 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` ## 接口说明 | 接口名 | 描述 | | -------- | -------- | | OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | | OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | | OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 详细的接口说明请参考[native_window](../reference/apis-arkgraphics2d/_native_window.md)。 ## 开发步骤 以下步骤描述了如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 **添加动态链接库** CMakeLists.txt中添加以下lib。 ```txt libace_ndk.z.so libnative_window.so ``` **头文件** ```c++ #include #include #include #include #include ``` 1. **获取OHNativeWindow实例**。 可在[`OH_NativeXComponent_Callback`](../reference/apis-arkui/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](../ui/napi-xcomponent-guidelines.md)。 1. 在xxx.ets中添加一个XComponent组件。 ```ts XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'}) .width(360) .height(360) ``` 2. 在 native c++ 层获取 NativeXComponent。 ```c++ napi_value exportInstance = nullptr; // 用来解析出被wrap了NativeXComponent指针的属性 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)); // 获取XComponentId char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize); ``` 3. 定义 OH_NativeXComponent_Callback。 ```c++ // 定义回调函数 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // 此回调触发后,window默认引用计数会设置为1,若存在并发使用了window相关的接口和xcompnent析构的情况, // 则需要通过OH_NativeWindow_NativeObjectReference和OH_NativeWindow_NativeObjectUnreference对window进行 // 手动引用计数加1和减1,防止xcomponent析构后,并发调用window相关接口触发野指针或空指针的崩溃。 } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // 此回调触发后,会将window进行引用计数减1的操作,当window的应用计数为0后,会触发window的析构, // window析构后,不可再通过window进行接口调用,否则可能会触发野指针或空指针的崩溃。 } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } ``` ```c++ // 初始化 OH_NativeXComponent_Callback OH_NativeXComponent_Callback callback; callback.OnSurfaceCreated = OnSurfaceCreatedCB; callback.OnSurfaceChanged = OnSurfaceChangedCB; callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback.DispatchTouchEvent = DispatchTouchEventCB; ``` 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 ```c++ // 注册回调函数 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback); ``` 2. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 ```c++ // 设置 OHNativeWindowBuffer 的宽高 int32_t code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; // 这里的nativeWindow是从上一步骤中的回调函数中获得的 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); ``` 3. **从图形队列申请OHNativeWindowBuffer**。 ```c++ OHNativeWindowBuffer* buffer = nullptr; int releaseFenceFd = -1; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 ret = OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &releaseFenceFd); if (ret != 0 || buffer == nullptr) { return; } // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer); ``` 4. **内存映射mmap**。 ```c++ #include // 使用内存映射函数mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据 // bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); if (mappedAddr == MAP_FAILED) { // mmap failed } ``` 5. **将生产的内容写入OHNativeWindowBuffer,在这之前需要等待releaseFenceFd可用(注意releaseFenceFd不等于-1才需要调用poll)。如果没有等待releaseFenceFd事件的数据可用(POLLIN),则可能造成花屏、裂屏、HEBC(High Efficiency Bandwidth Compression,高效带宽压缩) fault等问题。releaseFenceFd是消费者进程创建的一个文件句柄,代表消费者消费buffer完毕,buffer可读,生产者可以开始填充buffer内容。** ```c++ int retCode = -1; uint32_t timeout = 3000; if (releaseFenceFd != -1) { struct pollfd pollfds = {0}; pollfds.fd = releaseFenceFd; pollfds.events = POLLIN; do { retCode = poll(&pollfds, 1, timeout); } while (retCode == -1 && (errno == EINTR || errno == EAGAIN)); close(releaseFenceFd); // 防止fd泄漏 } static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast(mappedAddr); // 使用mmap获取到的地址来访问内存 for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } } ``` 6. **提交OHNativeWindowBuffer到图形队列。请注意OH_NativeWindow_NativeWindowFlushBuffer接口的acquireFenceFd不可以和OH_NativeWindow_NativeWindowRequestBuffer接口获取的releaseFenceFd相同,acquireFenceFd可传入默认值-1。acquireFenceFd是生产者需要传入的文件句柄,消费者获取到buffer后可根据生产者传入的acquireFenceFd决定何时去渲染并上屏buffer内容。** ```c++ // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; int acquireFenceFd = -1; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, acquireFenceFd, region); ``` 7. **取消内存映射munmap**。 ```c++ // 内存使用完记得去掉内存映射 int result = munmap(mappedAddr, bufferHandle->size); if (result == -1) { // munmap failed } ``` ## 相关实例 针对NativeWindow的开发,有以下相关实例可供参考: - [NativeWindow(API11)](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Native/NdkNativeWindow)