# Display VDI 接入指南 ## 概述 显示VDI(Vendor Device Interface)接口是为了方便芯片厂商接入OpenHarmony显示驱动框架模型而提供的接口。 显示VDI接口分为Composer和Buffer部分: - Composer:负责图层(Layer)合成和显示。 - Buffer:负责申请和释放SurfaceBuffer。 ### Composer部分 **图 1** Display Composer HDI架构          ![](figures/Display_Composer_HDI架构.png) 该框架模型内部分为三层,依次为框架层、HDI实现层、和Vendor驱动层。各层基本概念如下: + 框架层:对接HDI实现层的控制、图层的显示和合成,管理显示模块各个硬件设备等功能。 + HDI实现层:实现OHOS(OpenHarmony Operation System)Composer HDI接口。 + Vendor驱动层:屏蔽底层芯片和OS(Operation System)差异,支持多平台适配。 ### Buffer部分 **图 2** Display Buffer HDI架构          ![](figures/Display_Buffer_HDI架构.png) 该框架模型内部分为三层,依次为框架层、HDI实现层、和Vendor驱动层。各层基本概念如下: + 框架层:对接HDI实现层的控制、图形buffer的申请和释放。 + HDI实现层:实现OHOS(OpenHarmony Operation System)Buffer HDI接口。 + Vendor驱动层:屏蔽底层芯片和OS(Operation System)差异,支持多平台适配。 ## 开发指导 ### Composer部分 #### 接口说明 注:以下接口列举的为VDI接口,接口声明见文件`/drivers/peripheral/display/composer/hdi_service/include/idisplay_composer_vdi.h`,获取路径为:[https://gitee.com/openharmony/drivers_peripheral/tree/master/display/composer](https://gitee.com/openharmony/drivers_peripheral/tree/master/display/composer)。 - idisplay_composer_vdi.h | 功能描述 | 接口名称 | | ---------------------------- | ------------------------------------------------------------ | | 注册热插拔事件回调 | int32_t RegHotPlugCallback(HotPlugCallback cb, void* data) | | 获取显示设备能力集 | int32_t GetDisplayCapability(uint32_t devId, DisplayCapability& info) | | 获取显示设备支持的显示模式信息 | int32_t GetDisplaySupportedModes(uint32_t devId, std::vector\& modes) | | 获取显示设备当前的显示模式 | int32_t GetDisplayMode(uint32_t devId, uint32_t& modeId) | | 设置显示设备的显示模式 | int32_t SetDisplayMode(uint32_t devId, uint32_t modeId) | | 获取显示设备当前的电源状态 | int32_t GetDisplayPowerStatus(uint32_t devId, DispPowerStatus& status) | | 设置显示设备当前的电源状态 | int32_t SetDisplayPowerStatus(uint32_t devId, DispPowerStatus status) | | 获取显示设备当前的背光值 | int32_t GetDisplayBacklight(uint32_t devId, uint32_t& level) | | 设置显示设备当前的背光值 | int32_t SetDisplayBacklight(uint32_t devId, uint32_t level) | | 获取显示设备属性值 | int32_t GetDisplayProperty(uint32_t devId, uint32_t id, uint64_t& value) | | 获取显示设备合成类型有变化的layer | int32_t GetDisplayCompChange(uint32_t devId, std::vector\& layers, std::vector\& types) | | 设置显示设备的裁剪区域 | int32_t SetDisplayClientCrop(uint32_t devId, const IRect& rect) | | 设置显示设备的显示缓存 | int32_t SetDisplayClientBuffer(uint32_t devId, const BufferHandle& buffer, int32_t fence) | | 设置显示设备的显示脏区 | int32_t SetDisplayClientDamage(uint32_t devId, std::vector\& rects) | | 使能垂直同步信号 | int32_t SetDisplayVsyncEnabled(uint32_t devId, bool enabled) | | 注册VBlank事件回调 | int32_t RegDisplayVBlankCallback(uint32_t devId, VBlankCallback cb, void* data) | | 获取显示图层fence | int32_t GetDisplayReleaseFence(uint32_t devId, std::vector\& layers, std::vector\& fences) | | 创建虚拟显示设备 | int32_t CreateVirtualDisplay(uint32_t width, uint32_t height, int32_t& format, uint32_t& devId) | | 销毁虚拟显示设备 | int32_t DestroyVirtualDisplay(uint32_t devId) | | 设置虚拟屏的输出缓存 | int32_t SetVirtualDisplayBuffer(uint32_t devId, const BufferHandle& buffer, const int32_t fence) | | 设置显示设备属性值 | int32_t SetDisplayProperty(uint32_t devId, uint32_t id, uint64_t value) | | 提交合成送显请求 | int32_t Commit(uint32_t devId, int32_t& fence) | | 打开图层 | int32_t CreateLayer(uint32_t devId, const LayerInfo& layerInfo, uint32_t& layerId) | | 关闭图层 | int32_t DestroyLayer(uint32_t devId, uint32_t layerId) | | 准备要送显的图层 | int32_t PrepareDisplayLayers(uint32_t devId, bool& needFlushFb) | | 设置图层alpha值 | int32_t SetLayerAlpha(uint32_t devId, uint32_t layerId, const LayerAlpha& alpha) | | 设置图层区域 | int32_t SetLayerRegion(uint32_t devId, uint32_t layerId, const IRect& rect) | | 设置图层裁剪区域 | int32_t SetLayerCrop(uint32_t devId, uint32_t layerId, const IRect& rect) | | 设置图层Z轴次序 | int32_t SetLayerZorder(uint32_t devId, uint32_t layerId, uint32_t zorder) | | 设置图层预乘 | int32_t SetLayerPreMulti(uint32_t devId, uint32_t layerId, bool preMul) | | 设置图层转换模式 | int32_t SetLayerTransformMode(uint32_t devId, uint32_t layerId, TransformType type) | | 设置图层刷新区域 | int32_t SetLayerDirtyRegion(uint32_t devId, uint32_t layerId, const std::vector\& rects) | | 设置一个图层的可见区域 | int32_t SetLayerVisibleRegion(uint32_t devId, uint32_t layerId, std::vector\& rects) | | 设置一个层的缓冲区 | int32_t SetLayerBuffer(uint32_t devId, uint32_t layerId, const BufferHandle& buffer, int32_t fence) | | 设置客户端期望的组合类型 | int32_t SetLayerCompositionType(uint32_t devId, uint32_t layerId, CompositionType type) | | 设置混合类型 | int32_t SetLayerBlendType(uint32_t devId, uint32_t layerId, BlendType type) | | 设置图层蒙版信息 | int32_t SetLayerMaskInfo(uint32_t devId, uint32_t layerId, const MaskInfo maskInfo) | | 设置纯色图层 | int32_t SetLayerColor(uint32_t devId, uint32_t layerId, const LayerColor& layerColor) | #### 开发步骤 下面以rk3568为例说明,Composer接入VDI开发过程主要包含以下步骤: 1. 实现Composer VDI接口 芯片厂商应实现idisplay_composer_vdi.h中定义的接口,接口定义如下: ```c++ class DisplayComposerVdiImpl : public IDisplayComposerVdi { public: DisplayComposerVdiImpl(); virtual ~DisplayComposerVdiImpl(); virtual int32_t RegHotPlugCallback(HotPlugCallback cb, void* data) override; virtual int32_t GetDisplayCapability(uint32_t devId, DisplayCapability& info) override; virtual int32_t GetDisplaySupportedModes(uint32_t devId, std::vector& modes) override; virtual int32_t GetDisplayMode(uint32_t devId, uint32_t& modeId) override; virtual int32_t SetDisplayMode(uint32_t devId, uint32_t modeId) override; virtual int32_t GetDisplayPowerStatus(uint32_t devId, DispPowerStatus& status) override; virtual int32_t SetDisplayPowerStatus(uint32_t devId, DispPowerStatus status) override; virtual int32_t GetDisplayBacklight(uint32_t devId, uint32_t& level) override; virtual int32_t SetDisplayBacklight(uint32_t devId, uint32_t level) override; virtual int32_t GetDisplayProperty(uint32_t devId, uint32_t id, uint64_t& value) override; virtual int32_t GetDisplayCompChange(uint32_t devId, std::vector& layers, std::vector& types) override; virtual int32_t SetDisplayClientCrop(uint32_t devId, const IRect& rect) override; virtual int32_t SetDisplayClientBuffer(uint32_t devId, const BufferHandle& buffer, int32_t fence) override; virtual int32_t SetDisplayClientDamage(uint32_t devId, std::vector& rects) override; virtual int32_t SetDisplayVsyncEnabled(uint32_t devId, bool enabled) override; virtual int32_t RegDisplayVBlankCallback(uint32_t devId, VBlankCallback cb, void* data) override; virtual int32_t GetDisplayReleaseFence(uint32_t devId, std::vector& layers, std::vector& fences) override; virtual int32_t CreateVirtualDisplay(uint32_t width, uint32_t height, int32_t& format, uint32_t& devId) override; virtual int32_t DestroyVirtualDisplay(uint32_t devId) override; virtual int32_t SetVirtualDisplayBuffer(uint32_t devId, const BufferHandle& buffer, const int32_t fence) override; virtual int32_t SetDisplayProperty(uint32_t devId, uint32_t id, uint64_t value) override; virtual int32_t Commit(uint32_t devId, int32_t& fence) override; virtual int32_t CreateLayer(uint32_t devId, const LayerInfo& layerInfo, uint32_t& layerId) override; virtual int32_t DestroyLayer(uint32_t devId, uint32_t layerId) override; virtual int32_t PrepareDisplayLayers(uint32_t devId, bool& needFlushFb) override; virtual int32_t SetLayerAlpha(uint32_t devId, uint32_t layerId, const LayerAlpha& alpha) override; virtual int32_t SetLayerRegion(uint32_t devId, uint32_t layerId, const IRect& rect) override; virtual int32_t SetLayerCrop(uint32_t devId, uint32_t layerId, const IRect& rect) override; virtual int32_t SetLayerZorder(uint32_t devId, uint32_t layerId, uint32_t zorder) override; virtual int32_t SetLayerPreMulti(uint32_t devId, uint32_t layerId, bool preMul) override; virtual int32_t SetLayerTransformMode(uint32_t devId, uint32_t layerId, TransformType type) override; virtual int32_t SetLayerDirtyRegion(uint32_t devId, uint32_t layerId, const std::vector& rects) override; virtual int32_t SetLayerVisibleRegion(uint32_t devId, uint32_t layerId, std::vector& rects) override; virtual int32_t SetLayerBuffer(uint32_t devId, uint32_t layerId, const BufferHandle& buffer, int32_t fence) override; virtual int32_t SetLayerCompositionType(uint32_t devId, uint32_t layerId, CompositionType type) override; virtual int32_t SetLayerBlendType(uint32_t devId, uint32_t layerId, BlendType type) override; virtual int32_t SetLayerMaskInfo(uint32_t devId, uint32_t layerId, const MaskInfo maskInfo) override; virtual int32_t SetLayerColor(uint32_t devId, uint32_t layerId, const LayerColor& layerColor) override; }; using CreateComposerVdiFunc = IDisplayComposerVdi* (*)(); using DestroyComposerVdiFunc = void (*)(IDisplayComposerVdi* vdi); extern "C" IDisplayComposerVdi* CreateComposerVdi(); extern "C" void DestroyComposerVdi(IDisplayComposerVdi* vdi); ``` 2. 编译共享库 实现上述接口后,编译一个名为libdisplay_composer_vdi_impl.z.so的共享库。参考如下编译,BUILD.gn文件见`device/soc/rockchip/rk3568/hardware/display/BUILD.gn`,获取路径为:[https://gitee.com/openharmony/device_soc_rockchip/blob/master/rk3568/hardware/display/BUILD.gn](https://gitee.com/openharmony/device_soc_rockchip/blob/master/rk3568/hardware/display/BUILD.gn)。 ``` ohos_shared_library("libdisplay_composer_vdi_impl") { sources = [ "src/display_device/display_composer_vdi_impl.cpp" ] include_dirs = [ "src/display_device", "${root_path}/drivers/peripheral/display/utils/include", "${root_path}/drivers/interface/display/composer", "${root_path}/drivers/peripheral/display/composer/hdi_service/include", "${root_path}/drivers/interface/display/composer/hdifd_parcelable", ] deps = [ ":display_composer_vendor" ] external_deps = [ "c_utils:utils", "drivers_interface_display:display_composer_idl_headers", "graphic_chipsetsdk:buffer_handle", "hilog:libhilog", "ipc:ipc_single", ] install_enable = true install_images = [ chipset_base_dir ] subsystem_name = "hdf" part_name = "rockchip_products" } ``` BUILD.gn文件编写好后,可以在项目的根目录执行如下命令进行编译: ``` ./build.sh -p rk3568 -T display_composer_model ``` 执行完成后,即可在目录out/rk3568/hdf/rockchip_products中找到名为libdisplay_composer_vdi_impl.z.so的共享库。 #### 开发实例 OpenHarmony中有一个默认VDI实现,芯片厂商可参考此实现。见`drivers/peripheral/display/composer/vdi_base`,获取路径为:[https://gitee.com/openharmony/drivers_peripheral/tree/master/display/composer/vdi_base](https://gitee.com/openharmony/drivers_peripheral/tree/master/display/composer/vdi_base)。 ### Buffer部分 #### 接口说明 注:以下接口列举的为VDI接口,接口声明见文件`/drivers/peripheral/display/buffer/hdi_service/include/idisplay_buffer_vdi.h`,获取路径为:[https://gitee.com/openharmony/drivers_peripheral/tree/master/display/buffer](https://gitee.com/openharmony/drivers_peripheral/tree/master/display/buffer)。 - idisplay_composer_vdi.h | 功能描述 | 接口名称 | | ---------------------------- | ------------------------------------------------------------ | | 申请Buffer | int32_t AllocMem(const AllocInfo& info, BufferHandle*& handle) | | 释放Buffer | void FreeMem(const BufferHandle& handle) | | 将Buffer映射到内存 | void* Mmap(const BufferHandle& handle) | | 解除Buffer内存映射 | int32_t Unmap(const BufferHandle& handle) | | 刷新Buffer缓存 | int32_t FlushCache(const BufferHandle& handle) | | 废弃Buffer缓存 | int32_t InvalidateCache(const BufferHandle& handle) | | 判断是否能申请请求的buffer | int32_t IsSupportedAlloc(const std::vector& infos, std::vector& supporteds) | | 注册Buffer | int32_t RegisterBuffer(const BufferHandle& handle) | | 获取Buffer的元数据 | int32_t GetMetadata(const BufferHandle& handle, uint32_t key, std::vector& value) | | 列出所有元数据的key | int32_t ListMetadataKeys(const BufferHandle& handle, std::vector& keys) | | 清除指定key的元数据信息 | int32_t EraseMetadataKey(const BufferHandle& handle, uint32_t key) | #### 开发步骤 下面以rk3568为例说明,Buffer接入VDI开发过程主要包含以下步骤: 1. 实现Buffer VDI接口 芯片厂商应实现idisplay_buffer_vdi.h中定义的接口,接口定义如下: ```c++ class DisplayBufferVdiImpl : public IDisplayBufferVdi { public: DisplayBufferVdiImpl(); virtual ~DisplayBufferVdiImpl(); virtual int32_t AllocMem(const AllocInfo& info, BufferHandle*& handle) const override; virtual void FreeMem(const BufferHandle& handle) const override; virtual void *Mmap(const BufferHandle& handle) const override; virtual int32_t Unmap(const BufferHandle& handle) const override; virtual int32_t FlushCache(const BufferHandle& handle) const override; virtual int32_t InvalidateCache(const BufferHandle& handle) const override; virtual int32_t IsSupportedAlloc(const std::vector& infos, std::vector& supporteds) const override; virtual int32_t RegisterBuffer(const BufferHandle& handle) override; virtual int32_t SetMetadata(const BufferHandle& handle, uint32_t key, const std::vector& value) override; virtual int32_t GetMetadata(const BufferHandle& handle, uint32_t key, std::vector& value) override; virtual int32_t ListMetadataKeys(const BufferHandle& handle, std::vector& keys) override; virtual int32_t EraseMetadataKey(const BufferHandle& handle, uint32_t key) override; }; using CreateDisplayBufferVdiFunc = IDisplayBufferVdi* (*)(); using DestroyDisplayBufferVdiFunc = void (*)(IDisplayBufferVdi* vdi); extern "C" IDisplayBufferVdi* CreateDisplayBufferVdi(); extern "C" void DestroyDisplayBufferVdi(IDisplayBufferVdi* vdi); ``` 2. 编译共享库 实现上述接口后,编译一个名为libdisplay_buffer_vdi_impl.z.so的共享库。参考如下编译,BUILD.gn文件见`device/soc/rockchip/rk3568/hardware/display/BUILD.gn`,获取路径为:[https://gitee.com/openharmony/device_soc_rockchip/blob/master/rk3568/hardware/display/BUILD.gn](https://gitee.com/openharmony/device_soc_rockchip/blob/master/rk3568/hardware/display/BUILD.gn)。 ``` ohos_shared_library("libdisplay_buffer_vdi_impl") { sources = [ "src/display_gralloc/display_buffer_vdi_impl.cpp" ] public_configs = [ ":libdisplay_buffer_vdi_impl_config" ] include_dirs = [ "./src/display_gralloc", "${root_path}/drivers/peripheral/base", "${root_path}/drivers/interface/display/composer/hdifd_parcelable", "${root_path}/drivers/interface/display/buffer", "${root_path}/drivers/peripheral/display/utils/include", "${root_path}/drivers/peripheral/display/buffer/hdi_service/include", ] output_name = "libdisplay_buffer_vdi_impl" cflags = [ "-DGRALLOC_GBM_SUPPORT", "-Wno-macro-redefined", ] deps = [ ":libdisplay_buffer_vendor" ] external_deps = [ "c_utils:utils", "drivers_interface_display:display_buffer_idl_headers", "drivers_interface_display:display_composer_idl_headers", "hdf_core:libhdf_utils", "hilog:libhilog", "ipc:ipc_single", ] install_enable = true install_images = [ chipset_base_dir ] innerapi_tags = [ "passthrough" ] subsystem_name = "hdf" part_name = "rockchip_products" } ``` BUILD.gn文件编写好后,可以在项目的根目录执行如下命令进行编译: ``` ./build.sh -p rk3568 -T display_buffer_model ``` 执行完成后,即可在目录out/rk3568/hdf/rockchip_products中找到名为libdisplay_buffer_vdi_impl.z.so的共享库。 #### 开发实例 OpenHarmony中有一个默认VDI实现,芯片厂商可参考此实现。见`drivers/peripheral/display/buffer/vdi_base`,获取路径为:[https://gitee.com/openharmony/drivers_peripheral/tree/master/display/buffer/vdi_base](https://gitee.com/openharmony/drivers_peripheral/tree/master/display/buffer/vdi_base)。