/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup Audio Effect * @{ * * @brief Defines audio-related APIs, including custom data types and functions for loading drivers, * accessing a audio effect factory, a effect controller. * * @since 4.0 * @version 1.0 */ /** * @file effect_host_common.h * * @brief Defines custom data types used in API declarations for the effect module. * * @version 1.0 */ #ifndef EFFECT_HOST_COMMON_H #define EFFECT_HOST_COMMON_H #include "v1_0/effect_types.h" #include "v1_0/ieffect_model.h" #include "v1_0/ieffect_control.h" #include "v1_0/ieffect_control_vdi.h" #include "hdf_dlist.h" #define HDF_EFFECT_LIB_NAME_LEN 64 #define HDF_LOG_TAG HDF_AUDIO_EFFECT #define AEM_INIT_LIST_HEAD(name) { &(name), &(name) } #define AEM_GET_INITED_DLIST(name) \ struct DListHead name = AEM_INIT_LIST_HEAD(name) struct EffectModelService { struct IEffectModel interface; }; struct ControllerManager { struct IEffectControl ctrlImpls; struct IEffectControlVdi *ctrlOps; char *libName; }; /* declare functions */ int32_t EffectControlEffectProcess(struct IEffectControl *self, const struct AudioEffectBuffer *input, struct AudioEffectBuffer *output); int32_t EffectControlSendCommand(struct IEffectControl *self, enum EffectCommandTableIndex cmdId, const int8_t *cmdData, uint32_t cmdDataLen, int8_t *replyData, uint32_t *replyDataLen); int32_t EffectGetOwnDescriptor(struct IEffectControl *self, struct EffectControllerDescriptor *desc); int32_t EffectControlEffectReverse(struct IEffectControl *self, const struct AudioEffectBuffer *input, struct AudioEffectBuffer *output); #endif