/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup Audio
* @{
*
* @brief Defines audio-related APIs, including custom data types and functions for loading drivers,
* accessing a driver adapter, and rendering and capturing audios.
*
* @since 1.0
* @version 1.0
*/
/**
* @file audio_render.h
*
* @brief Declares APIs for audio rendering.
*
* @since 1.0
* @version 1.0
*/
#ifndef AUDIO_RENDER_H
#define AUDIO_RENDER_H
#include "audio_types.h"
#include "audio_control.h"
#include "audio_attribute.h"
#include "audio_scene.h"
#include "audio_volume.h"
namespace OHOS::HDI::Audio_Bluetooth {
/**
* @brief Provides capabilities for audio rendering, including controlling the rendering, setting audio attributes,
* scenes, and volume, obtaining hardware latency, and rendering audio frames.
*
* @see AudioControl
* @see AudioAttribute
* @see AudioScene
* @see AudioVolume
* @since 1.0
* @version 1.0
*/
struct AudioRender {
/**
* @brief Defines the audio control. For details, see {@link AudioControl}.
*/
struct AudioControl control;
/**
* @brief Defines the audio attribute. For details, see {@link AudioAttribute}.
*/
struct AudioAttribute attr;
/**
* @brief Defines the audio scene. For details, see {@link AudioScene}.
*/
struct AudioScene scene;
/**
* @brief Defines audio volume. For details, see {@link AudioVolume}.
*/
struct AudioVolume volume;
/**
* @brief Obtains the estimated latency of the audio device driver.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param ms Indicates the pointer to the latency (in milliseconds) to be obtained.
* @return Returns 0 if the latency is obtained; returns a negative value otherwise.
*/
int32_t (*GetLatency)(struct AudioRender *render, uint32_t *ms);
/**
* @brief Writes a frame of output data (downlink data) into the audio driver for rendering.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param frame Indicates the pointer to the frame to write.
* @param requestBytes Indicates the size of the frame, in bytes.
* @param replyBytes Indicates the pointer to the actual length (in bytes) of the audio data to write.
* @return Returns 0 if the data is written successfully; returns a negative value otherwise.
*/
int32_t (*RenderFrame)(struct AudioRender *render, const void *frame, uint64_t requestBytes, uint64_t *replyBytes);
/**
* @brief Obtains the last number of output audio frames.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param frames Indicates the pointer to the last number of output audio frames.
* @param time Indicates the pointer to the timestamp associated with the frame.
* @return Returns 0 if the last number is obtained; returns a negative value otherwise.
* @see RenderFrame
*/
int32_t (*GetRenderPosition)(struct AudioRender *render, uint64_t *frames, struct AudioTimeStamp *time);
/**
* @brief Sets the audio rendering speed.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param speed Indicates the rendering speed to set.
* @return Returns 0 if the setting is successful; returns a negative value otherwise.
* @see GetRenderSpeed
*/
int32_t (*SetRenderSpeed)(struct AudioRender *render, float speed);
/**
* @brief Obtains the current audio rendering speed.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param speed Indicates the pointer to the current rendering speed to obtain.
* @return Returns 0 if the speed is successfully obtained; returns a negative value otherwise.
* @see SetRenderSpeed
*/
int32_t (*GetRenderSpeed)(struct AudioRender *render, float *speed);
/**
* @brief Sets the channel mode for audio rendering.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param mode Indicates the channel mode to set.
* @return Returns 0 if the setting is successful; returns a negative value otherwise.
* @see GetChannelMode
*/
int32_t (*SetChannelMode)(struct AudioRender *render, enum AudioChannelMode mode);
/**
* @brief Obtains the current channel mode for audio rendering.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param mode Indicates the pointer to the channel mode to obtain.
* @return Returns 0 if the mode is successfully obtained; returns a negative value otherwise.
* @see SetChannelMode
*/
int32_t (*GetChannelMode)(struct AudioRender *render, enum AudioChannelMode *mode);
/**
* @brief Registers an audio callback that will be invoked during playback when buffer data writing or
* buffer drain is complete.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param callback Indicates the callback to register.
* @param cookie Indicates the pointer to the callback parameters.
* @return Returns 0 if the operation is successful; returns a negative value otherwise.
* @see RegCallback
*/
int32_t (*RegCallback)(struct AudioRender *render, RenderCallback callback, void* cookie);
/**
* @brief Drains the buffer.
*
* @param render Indicates the pointer to the AudioRender object to operate.
* @param type Indicates the pointer to the execution type of this function. For details,
* see {@link AudioDrainNotifyType}.
* @return Returns 0 if the operation is successful; returns a negative value otherwise.
* @see RegCallback
*/
int32_t (*DrainBuffer)(struct AudioRender *render, enum AudioDrainNotifyType *type);
};
}
#endif /* AUDIO_RENDER_H */
/** @} */