/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "dfx/ui_view_bounds.h" #if ENABLE_DEBUG #include "core/render_manager.h" namespace OHOS { UIViewBounds* UIViewBounds::GetInstance() { static UIViewBounds instance; return &instance; } void UIViewBounds::SetShowState(bool show) { if (showViewBounds_ != show) { showViewBounds_ = show; // when state changed, need redraw all view in screen RenderManager::GetInstance().RefreshScreen(); } } } // namespace OHOS #endif // ENABLE_DEBUG