/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_DRAW_TRIANGLE_H #define GRAPHIC_LITE_DRAW_TRIANGLE_H #include "gfx_utils/color.h" #include "gfx_utils/geometry2d.h" #include "gfx_utils/graphic_buffer.h" namespace OHOS { class DrawTriangle : public HeapBase { public: static void Draw(BufferInfo& gfxDstBuffer, const Point* points, uint8_t count, const Rect& mask, const ColorType& color, OpacityType opa); struct Edge { Point curPoint; Point dPoint; Point uPoint; int16_t eps; }; static void SortVertexs(Point& p1, Point& p2, Point& p3); static void SortPoint(Point& p1, Point& p2); static void StepToNextPointOnEdge(Edge& edge); static Edge InitEdge(const Point& startP, const Point& endP); private: static constexpr uint8_t VERTEX_NUM = 3; }; } // namespace OHOS #endif // GRAPHIC_LITE_DRAW_TRIANGLE_H