/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_UV_QUEUE_H #define OHOS_UV_QUEUE_H #include <functional> #include "napi/native_api.h" #include "napi/native_common.h" #include "napi/native_node_api.h" #include "uv.h" namespace OHOS::PreferencesJsKit { class UvQueue final { public: using NapiArgsGenerator = std::function<void(napi_env env, bool sendable, int& argc, napi_value* argv)>; using NapiCallbackGetter = std::function<napi_value(napi_env env)>; UvQueue(napi_env env); ~UvQueue(); napi_env GetEnv(); void AsyncCall(NapiCallbackGetter getter, NapiArgsGenerator genArgs = NapiArgsGenerator(), bool sendable = false); private: static void Work(uv_work_t* work, int uvstatus); struct UvEntry { napi_env env; NapiCallbackGetter callback; NapiArgsGenerator args; bool sendable; }; napi_env env_ = nullptr; uv_loop_s* loop_ = nullptr; }; } // namespace OHOS::PreferencesJsKit #endif // OHOS_UV_QUEUE_H