# Copyright (c) 2022 Huawei Device Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build/ohos.gni") import("//foundation/graphic/graphic_2d/graphic_config.gni") import("//foundation/graphic/graphic_2d/rosen/modules/effect/effect_config.gni") ## Build libeffectchain.so config("effect_config") { cflags = [ "-Wall", "-Werror", "-g3", "-Wall", "-Wno-pointer-arith", "-Wno-non-virtual-dtor", "-Wno-missing-field-initializers", "-Wno-c++11-narrowing", ] defines = [ "EGL_EGLEXT_PROTOTYPES" ] } config("effect_public_config") { include_dirs = [ "$graphic_2d_root/utils/log", "include", ] } ohos_shared_library("libeffectchain") { sources = [ "//third_party/cJSON/cJSON.c" ] external_deps = [ "cJSON:cjson", "hilog:libhilog", "hitrace:hitrace_meter", "image_framework:image_native", ] if (effect_enable_gpu) { sources += [ "src/algo_filter.cpp", "src/brightness_filter.cpp", "src/contrast_filter.cpp", "src/filter.cpp", "src/filter_factory.cpp", "src/gaussian_blur_filter.cpp", "src/horizontal_blur_filter.cpp", "src/image_chain.cpp", "src/input.cpp", "src/mesh.cpp", "src/output.cpp", "src/program.cpp", "src/saturation_filter.cpp", "src/scale_filter.cpp", "src/vertical_blur_filter.cpp", ] deps = [ "$graphic_2d_root/frameworks/opengl_wrapper:EGL", "$graphic_2d_root/frameworks/opengl_wrapper:GLESv3", ] } configs = [ ":effect_config" ] public_configs = [ ":effect_public_config" ] public_external_deps = [ "c_utils:utils" ] cflags_cc = [ "-std=c++17" ] if (effect_enable_gpu) { install_enable = true } else { install_enable = false } part_name = "graphic_2d" subsystem_name = "graphic" }