/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mesh.h" namespace OHOS { namespace Rosen { Mesh::Mesh() { glGenVertexArrays(1, &VAO_); glGenBuffers(1, &VBO_); glGenBuffers(1, &EBO_); } Mesh::~Mesh() { Delete(); } void Mesh::Use() { glBindVertexArray(VAO_); glBindBuffer(GL_ARRAY_BUFFER, VBO_); glBufferData(GL_ARRAY_BUFFER, sizeof(VERTICES), VERTICES, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO_); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(INDICES), INDICES, GL_STATIC_DRAW); glVertexAttribPointer(0, DEFAULT_VERTEX_POINT_SIZE, GL_FLOAT, GL_FALSE, DEFAULT_STRIDE * sizeof(float), (void*)0); glEnableVertexAttribArray(0); // color attribute glVertexAttribPointer(1, DEFAULT_TEXTURE_POINT_SIZE, GL_FLOAT, GL_FALSE, DEFAULT_STRIDE * sizeof(float), (void*)(DEFAULT_OFFSET * sizeof(float))); glEnableVertexAttribArray(1); } void Mesh::Delete() { glDeleteVertexArrays(1, &VAO_); glDeleteBuffers(1, &VBO_); glDeleteBuffers(1, &EBO_); } } // namespcae Rosen } // namespace OHOS