/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_LIGHT_JS_H #define OHOS_RENDER_3D_LIGHT_JS_H #include #include "BaseObjectJS.h" #include "ColorProxy.h" #include "NodeJS.h" class BaseLight : public NodeImpl { public: static constexpr uint32_t ID = 10; enum LightType { /** * Directional light. */ DIRECTIONAL = 1, /** * Spotlight. */ SPOT = 2, /** * Point light. */ POINT = 3, }; static void Init(const char* name, napi_env env, napi_value exports, BASE_NS::vector& node_props, napi_callback ctor); BaseLight(LightType lt); ~BaseLight() override; static void RegisterEnums(NapiApi::Object exports); protected: void Create(napi_env e, napi_callback_info i); void* GetInstanceImpl(uint32_t id); void DisposeNative(TrueRootObject*); void Finalize(napi_env env, TrueRootObject*); private: napi_value GetlightType(NapiApi::FunctionContext<>& ctx); napi_value GetEnabled(NapiApi::FunctionContext<>& ctx); void SetEnabled(NapiApi::FunctionContext& ctx); napi_value GetColor(NapiApi::FunctionContext<>& ctx); void SetColor(NapiApi::FunctionContext& ctx); napi_value GetShadowEnabled(NapiApi::FunctionContext<>& ctx); void SetShadowEnabled(NapiApi::FunctionContext& ctx); napi_value GetIntensity(NapiApi::FunctionContext<>& ctx); void SetIntensity(NapiApi::FunctionContext& ctx); LightType lightType_; BASE_NS::unique_ptr colorProxy_; }; class SpotLightJS : BaseObject, BaseLight { public: static constexpr uint32_t ID = 11; static void Init(napi_env env, napi_value exports); SpotLightJS(napi_env, napi_callback_info); private: void* GetInstanceImpl(uint32_t id); void DisposeNative(); void Finalize(napi_env env); }; class DirectionalLightJS : BaseObject, BaseLight { public: static constexpr uint32_t ID = 12; static void Init(napi_env env, napi_value exports); DirectionalLightJS(napi_env, napi_callback_info); private: void* GetInstanceImpl(uint32_t id); void DisposeNative(); void Finalize(napi_env env); napi_value GetNear(NapiApi::FunctionContext<>& ctx); void SetNear(NapiApi::FunctionContext& ctx); }; class PointLightJS : BaseObject, BaseLight { public: static constexpr uint32_t ID = 13; static void Init(napi_env env, napi_value exports); PointLightJS(napi_env, napi_callback_info); private: void* GetInstanceImpl(uint32_t id); void DisposeNative(); void Finalize(napi_env env); }; #endif // OHOS_RENDER_3D_LIGHT_JS_H