/*
* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_RENDER_3D_LIGHT_JS_H
#define OHOS_RENDER_3D_LIGHT_JS_H
#include
#include "BaseObjectJS.h"
#include "ColorProxy.h"
#include "NodeJS.h"
class BaseLight : public NodeImpl {
public:
static constexpr uint32_t ID = 10;
enum LightType {
/**
* Directional light.
*/
DIRECTIONAL = 1,
/**
* Spotlight.
*/
SPOT = 2,
/**
* Point light.
*/
POINT = 3,
};
static void Init(const char* name, napi_env env, napi_value exports,
BASE_NS::vector& node_props, napi_callback ctor);
BaseLight(LightType lt);
~BaseLight() override;
static void RegisterEnums(NapiApi::Object exports);
protected:
void Create(napi_env e, napi_callback_info i);
void* GetInstanceImpl(uint32_t id);
void DisposeNative(TrueRootObject*);
void Finalize(napi_env env, TrueRootObject*);
private:
napi_value GetlightType(NapiApi::FunctionContext<>& ctx);
napi_value GetEnabled(NapiApi::FunctionContext<>& ctx);
void SetEnabled(NapiApi::FunctionContext& ctx);
napi_value GetColor(NapiApi::FunctionContext<>& ctx);
void SetColor(NapiApi::FunctionContext& ctx);
napi_value GetShadowEnabled(NapiApi::FunctionContext<>& ctx);
void SetShadowEnabled(NapiApi::FunctionContext& ctx);
napi_value GetIntensity(NapiApi::FunctionContext<>& ctx);
void SetIntensity(NapiApi::FunctionContext& ctx);
LightType lightType_;
BASE_NS::unique_ptr colorProxy_;
};
class SpotLightJS : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 11;
static void Init(napi_env env, napi_value exports);
SpotLightJS(napi_env, napi_callback_info);
private:
void* GetInstanceImpl(uint32_t id);
void DisposeNative();
void Finalize(napi_env env);
};
class DirectionalLightJS : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 12;
static void Init(napi_env env, napi_value exports);
DirectionalLightJS(napi_env, napi_callback_info);
private:
void* GetInstanceImpl(uint32_t id);
void DisposeNative();
void Finalize(napi_env env);
napi_value GetNear(NapiApi::FunctionContext<>& ctx);
void SetNear(NapiApi::FunctionContext& ctx);
};
class PointLightJS : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 13;
static void Init(napi_env env, napi_value exports);
PointLightJS(napi_env, napi_callback_info);
private:
void* GetInstanceImpl(uint32_t id);
void DisposeNative();
void Finalize(napi_env env);
};
#endif // OHOS_RENDER_3D_LIGHT_JS_H