/*
* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_RENDER_3D_MATERIAL_JS_H
#define OHOS_RENDER_3D_MATERIAL_JS_H
#include
#include "BaseObjectJS.h"
#include "NodeJS.h"
class BaseMaterial : public SceneResourceImpl {
public:
static constexpr uint32_t ID = 30;
enum MaterialType { SHADER = 1 };
static void Init(const char* name, napi_env env, napi_value exports, napi_callback ctor,
BASE_NS::vector& props);
BaseMaterial(MaterialType lt);
~BaseMaterial() override;
protected:
void* GetInstanceImpl(uint32_t);
void DisposeNative(TrueRootObject*);
private:
napi_value GetMaterialType(NapiApi::FunctionContext<>& ctx);
MaterialType materialType_;
};
class ShaderMaterialJS : BaseObject, BaseMaterial {
public:
static constexpr uint32_t ID = 31;
static void Init(napi_env env, napi_value exports);
ShaderMaterialJS(napi_env, napi_callback_info);
~ShaderMaterialJS() override;
private:
void* GetInstanceImpl(uint32_t) override;
void DisposeNative() override;
void Finalize(napi_env env) override;
napi_value GetColorShader(NapiApi::FunctionContext<>& ctx);
void SetColorShader(NapiApi::FunctionContext& ctx);
META_NS::IObject::Ptr shaderBind_;
NapiApi::StrongRef shader_;
};
#endif // OHOS_RENDER_3D_MESH_JS_H