/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_MATERIAL_JS_H #define OHOS_RENDER_3D_MATERIAL_JS_H #include #include "BaseObjectJS.h" #include "NodeJS.h" class BaseMaterial : public SceneResourceImpl { public: static constexpr uint32_t ID = 30; enum MaterialType { SHADER = 1 }; static void Init(const char* name, napi_env env, napi_value exports, napi_callback ctor, BASE_NS::vector& props); BaseMaterial(MaterialType lt); ~BaseMaterial() override; protected: void* GetInstanceImpl(uint32_t); void DisposeNative(TrueRootObject*); private: napi_value GetMaterialType(NapiApi::FunctionContext<>& ctx); MaterialType materialType_; }; class ShaderMaterialJS : BaseObject, BaseMaterial { public: static constexpr uint32_t ID = 31; static void Init(napi_env env, napi_value exports); ShaderMaterialJS(napi_env, napi_callback_info); ~ShaderMaterialJS() override; private: void* GetInstanceImpl(uint32_t) override; void DisposeNative() override; void Finalize(napi_env env) override; napi_value GetColorShader(NapiApi::FunctionContext<>& ctx); void SetColorShader(NapiApi::FunctionContext& ctx); META_NS::IObject::Ptr shaderBind_; NapiApi::StrongRef shader_; }; #endif // OHOS_RENDER_3D_MESH_JS_H